Delta-v/Content.Client/DeltaV/Overlays/UltraVisionOverlay.cs

45 lines
1.5 KiB
C#

using Robust.Client.Graphics;
using Robust.Client.Player;
using Robust.Shared.Enums;
using Robust.Shared.Prototypes;
using Content.Shared.Abilities;
namespace Content.Client.DeltaV.Overlays;
public sealed partial class UltraVisionOverlay : Overlay
{
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly IPlayerManager _playerManager = default!;
[Dependency] IEntityManager _entityManager = default!;
public override bool RequestScreenTexture => true;
public override OverlaySpace Space => OverlaySpace.WorldSpace;
private readonly ShaderInstance _ultraVisionShader;
public UltraVisionOverlay()
{
IoCManager.InjectDependencies(this);
_ultraVisionShader = _prototypeManager.Index<ShaderPrototype>("UltraVision").Instance().Duplicate();
}
protected override void Draw(in OverlayDrawArgs args)
{
if (ScreenTexture == null)
return;
if (_playerManager.LocalPlayer?.ControlledEntity is not {Valid: true} player)
return;
if (!_entityManager.HasComponent<UltraVisionComponent>(player))
return;
_ultraVisionShader?.SetParameter("SCREEN_TEXTURE", ScreenTexture);
var worldHandle = args.WorldHandle;
var viewport = args.WorldBounds;
worldHandle.SetTransform(Matrix3.Identity);
worldHandle.UseShader(_ultraVisionShader);
worldHandle.DrawRect(viewport, Color.White);
}
}