Delta-v/Content.Server/GameTicking/Rules
deltanedas e948115f9f
Move faction exception and everything it needs to shared (#25154)
* move faction prototype to shared

* move faction exception and member stuff to shared

* fix breaking changes for random stuff

* move pettable friend stuff to shared

* mostly fix

* final fixy

* dragonops

* final fixy II

* use querys and fix warpspeed fish (probably)

* fixer

* Rrrr!

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Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>

(cherry picked from commit 7561bef6a7aee65149381e155da53abc65a6a4e7)
2024-03-23 23:55:48 +01:00
..
Components Move faction exception and everything it needs to shared (#25154) 2024-03-23 23:55:48 +01:00
VariationPass Roundstart variation game rules (#24397) 2024-02-08 12:03:43 +01:00
DeathMatchRuleSystem.cs Add new entity spawn test & fix misc bugs (#19953) 2023-10-20 15:29:43 +02:00
GameRulePrototype.cs Make all prototype types partial (#21374) 2023-11-12 20:29:57 +01:00
GameRuleSystem.Utility.cs Refactor antag rule code (#23445) 2024-03-07 01:06:59 +01:00
GameRuleSystem.cs Refactor antag rule code (#23445) 2024-03-07 01:06:59 +01:00
GenericAntagRuleSystem.cs move ninja objectives code into generic antag system (#20186) 2023-09-27 21:59:12 +02:00
InactivityTimeRestartRuleSystem.cs Un-revert IPlayerManager refactor (#21244) 2023-10-31 19:00:44 +01:00
KillCalloutRuleSystem.cs Move ActorComponent to shared (#21293) 2023-10-31 19:12:44 +01:00
MaxTimeRestartRuleSystem.cs Gamerule Entities, Take 2 (#15765) 2023-04-25 20:23:14 -04:00
NukeopsRuleSystem.cs Move faction exception and everything it needs to shared (#25154) 2024-03-23 23:55:48 +01:00
PiratesRuleSystem.cs Move faction exception and everything it needs to shared (#25154) 2024-03-23 23:55:48 +01:00
RespawnRuleSystem.cs Obsolete refactor - ConnectedClient to Channel (#24409) 2024-01-27 23:44:02 +01:00
RevolutionaryRuleSystem.cs Move faction exception and everything it needs to shared (#25154) 2024-03-23 23:55:48 +01:00
RoundstartStationVariationRuleSystem.cs Roundstart variation game rules (#24397) 2024-02-08 12:03:43 +01:00
SandboxRuleSystem.cs Gamerule Entities, Take 2 (#15765) 2023-04-25 20:23:14 -04:00
SecretRuleSystem.cs Roundstart variation game rules (#24397) 2024-02-08 12:03:43 +01:00
SubGamemodesSystem.cs make thief a subgamemode (#25740) 2024-03-07 01:18:13 +01:00
ThiefRuleSystem.cs make thief a subgamemode (#25740) 2024-03-07 01:18:13 +01:00
TraitorRuleSystem.cs Move faction exception and everything it needs to shared (#25154) 2024-03-23 23:55:48 +01:00
ZombieRuleSystem.cs Remove the ability for command or any antag-safe role from being initial infected in zombie mode #25529 (#25785) 2024-03-07 01:25:07 +01:00