Delta-v/Content.Shared/Audio
Fildrance 426b208c1d
fix: lobby music volume will be changed on options change without restart (also lobby music not looped anymore) (#25530)
* fix: lobby music volume will be changed on options change without restart (also lobby music not looped anymore)

* refactor: now lobby music is part of ContentAudioSystem. Lobby playlist is used instead of single track. Client now selects next lobby soundtrack after previous finished.

* refactor: incapsulated info on current lobby track in simple record

* refactor: fixed inconsistent naming between song and soundtrack for lobbymusic

* refactor: xml-doc for LobbyPlaylistChangedEvent

* fix: inverted invalid _audio.PlayGlobal check to return only if lobby soundtrack play call failed

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Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
(cherry picked from commit 4c87dcd3cb92855df1fa01dea52d2ddd09f2adce)
2024-03-07 01:18:33 +01:00
..
Events fix: lobby music volume will be changed on options change without restart (also lobby music not looped anymore) (#25530) 2024-03-07 01:18:33 +01:00
AmbientMusicPrototype.cs Make all prototype types partial (#21374) 2023-11-12 20:29:57 +01:00
AmbientSoundComponent.cs Make `AmbientSoundComponent.Enabled` readonly (#20438) 2023-09-27 21:59:12 +02:00
AudioHelpers.cs Audio System Rejig (#9635) 2022-07-29 12:13:12 +10:00
SharedAmbientSoundSystem.cs Unrevert audio (#21330) 2023-12-02 20:16:36 +01:00
SharedContentAudioSystem.cs Audio fixes (#22324) 2023-12-16 19:48:34 +01:00
SharedGlobalSoundSystem.cs Event Music & Nuke Countdown Song (#8597) 2022-07-04 16:29:38 +10:00