Delta-v/Content.Shared/Damage/Systems
Pieter-Jan Briers e7a3b82a8d
Use new ComponentPauseGenerator (#25183)
Also includes some (non critical) changes to the solution file to re-organize the Roslyn components.

(cherry picked from commit e00f74505c62310bd15aeaba8d6530f648397074)
2024-03-07 00:57:05 +01:00
..
DamageContactsSystem.cs Remove some client IEnumerables (#16501) 2023-05-16 22:55:22 +10:00
DamageExamineSystem.cs Examine throwable damage (#18580) 2023-08-07 19:09:35 +10:00
DamageOnHighSpeedImpactSystem.cs Add some tests and fix some miscellaneous bugs (#22836) 2024-01-22 18:44:30 +01:00
DamageOnHoldingSystem.cs Use new ComponentPauseGenerator (#25183) 2024-03-07 00:57:05 +01:00
DamageableSystem.cs Random spontaneous cleanup PR (#25131) 2024-02-18 23:02:29 +01:00
PassiveDamageSystem.cs Random spontaneous cleanup PR (#25131) 2024-02-18 23:02:29 +01:00
SharedGodmodeSystem.cs Fix godmode mispredicts (#18524) 2023-08-04 14:53:07 +10:00
SlowOnDamageSystem.cs Jetpacks (#9023) 2022-06-24 17:44:30 +10:00
StaminaSystem.Modifier.cs stimulants increase stamina (#18754) 2023-08-06 21:06:23 +10:00
StaminaSystem.cs Use new ComponentPauseGenerator (#25183) 2024-03-07 00:57:05 +01:00