21 lines
578 B
C#
21 lines
578 B
C#
using Robust.Shared.GameStates;
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using Robust.Shared.Prototypes;
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namespace Content.Shared._DV.Waypointer.Components;
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/// <summary>
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/// This is used for entities that have an innate waypointer.
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/// </summary>
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/// <example>
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/// Dragons.
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/// </example>
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[RegisterComponent, NetworkedComponent]
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public sealed partial class InnateWaypointerComponent: Component
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{
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/// <summary>
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/// The prototype of the waypointer that this entity will have.
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/// </summary>
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[DataField(required: true)]
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public HashSet<ProtoId<WaypointerPrototype>> WaypointerProtoIds = default!;
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}
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