Delta-v/Content.Shared/_DV/Waypointer/Components/InnateWaypointerComponent.cs

21 lines
578 B
C#

using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
namespace Content.Shared._DV.Waypointer.Components;
/// <summary>
/// This is used for entities that have an innate waypointer.
/// </summary>
/// <example>
/// Dragons.
/// </example>
[RegisterComponent, NetworkedComponent]
public sealed partial class InnateWaypointerComponent: Component
{
/// <summary>
/// The prototype of the waypointer that this entity will have.
/// </summary>
[DataField(required: true)]
public HashSet<ProtoId<WaypointerPrototype>> WaypointerProtoIds = default!;
}