11 lines
393 B
C#
11 lines
393 B
C#
using Robust.Shared.GameStates;
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namespace Content.Shared._DV.Waypointer.Components;
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/// <summary>
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/// This is on entities that ARE NOT GRIDS to be trackable by Waypointers.
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/// If you want an entity that isn't a grid to be tracked by a waypointer, put this on them.
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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public sealed partial class WaypointerTrackableComponent : Component;
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