..
Components
upstream merge ( #1636 )
2024-08-18 17:21:07 +00:00
VariationPass
Replace obsolete EntityWhitelist IsValid usages part 2 ( #28506 )
2024-06-08 20:03:26 +02:00
AntagLoadProfileRuleSystem.cs
Re-enabling nukie species(except vox), added antag species blacklisting
2024-08-09 17:31:25 +01:00
DeathMatchRuleSystem.cs
move gamerule components to shared ( #28572 )
2024-08-09 19:42:00 +01:00
GameRuleSystem.Utility.cs
move gamerule components to shared ( #28572 )
2024-08-09 19:42:00 +01:00
GameRuleSystem.cs
Fix test ops real ( #1626 )
2024-08-14 15:09:20 +00:00
InactivityTimeRestartRuleSystem.cs
move gamerule components to shared ( #28572 )
2024-08-09 19:42:00 +01:00
KillCalloutRuleSystem.cs
move gamerule components to shared ( #28572 )
2024-08-09 19:42:00 +01:00
LoadMapRuleSystem.cs
move gamerule components to shared ( #28572 )
2024-08-09 19:42:00 +01:00
MaxTimeRestartRuleSystem.cs
move gamerule components to shared ( #28572 )
2024-08-09 19:42:00 +01:00
NukeopsRuleSystem.cs
move gamerule components to shared ( #28572 )
2024-08-09 19:42:00 +01:00
RespawnRuleSystem.cs
move gamerule components to shared ( #28572 )
2024-08-09 19:42:00 +01:00
RevolutionaryRuleSystem.cs
move gamerule components to shared ( #28572 )
2024-08-09 19:42:00 +01:00
RoundstartStationVariationRuleSystem.cs
move gamerule components to shared ( #28572 )
2024-08-09 19:42:00 +01:00
RuleGridsSystem.cs
LoadMapRule grid storage rework ( #28210 )
2024-06-08 20:14:24 +02:00
SandboxRuleSystem.cs
move gamerule components to shared ( #28572 )
2024-08-09 19:42:00 +01:00
SecretRuleSystem.cs
Fix test ops real ( #1626 )
2024-08-14 15:09:20 +00:00
SubGamemodesSystem.cs
move gamerule components to shared ( #28572 )
2024-08-09 19:42:00 +01:00
ThiefRuleSystem.cs
Remove all Assigned Values that are Never Used ( #30110 )
2024-08-09 17:50:58 +01:00
TraitorRuleSystem.cs
Add codeword highlighting ( #30092 )
2024-08-27 00:42:12 +01:00
ZombieRuleSystem.cs
move gamerule components to shared ( #28572 )
2024-08-09 19:42:00 +01:00