Delta-v/Content.Server/Light/EntitySystems
metalgearsloth f8b8ec7994 Power stuff (#31314)
* Power stuff

- Add shared IsPowered
- Add shared ResolveApc
- Move PowerChangedEvent to shared for now
- Add SlimPoweredLight that actually functions how you'd expect a PoweredLight to function it id didn't have a bunch of bloat on it.

* big update

* boing
2024-08-27 01:00:42 +01:00
..
EmergencyLightSystem.cs Power stuff (#31314) 2024-08-27 01:00:42 +01:00
ExpendableLightSystem.cs Allow Flares to light cigarettes (#29476) 2024-08-09 17:19:00 +01:00
HandheldLightSystem.cs Decouple interactions from hands, cleanup old events, add new fears (#28393) 2024-06-01 18:00:07 +02:00
LightBulbSystem.cs Unrevert audio (#21330) 2023-12-02 20:16:36 +01:00
LightReplacerSystem.cs Fix light replacer popup (#26136) 2024-03-17 15:10:33 +01:00
LitOnPoweredSystem.cs Power stuff (#31314) 2024-08-27 01:00:42 +01:00
MatchboxSystem.cs Remove 700 usages of Component.Owner (#21100) 2023-10-20 15:31:13 +02:00
MatchstickSystem.cs AutoCompState + ItemToggle fixes (#23422) 2024-01-26 21:27:29 +01:00
PoweredLightSystem.cs Power stuff (#31314) 2024-08-27 01:00:42 +01:00
RgbLightControllerSystem.cs Extend RgbLightController (#6179) 2022-01-18 15:18:16 -07:00
RotatingLightSystem.cs Code cleanup: Dirty(Comp) (#26238) 2024-03-24 00:04:13 +01:00