Delta-v/Content.Server/Wires
metalgearsloth f8b8ec7994 Power stuff (#31314)
* Power stuff

- Add shared IsPowered
- Add shared ResolveApc
- Move PowerChangedEvent to shared for now
- Add SlimPoweredLight that actually functions how you'd expect a PoweredLight to function it id didn't have a bunch of bloat on it.

* big update

* boing
2024-08-27 01:00:42 +01:00
..
BaseToggleWireAction.cs Tactical Wire Hacking (#1331) (#168) 2023-10-15 09:07:20 -05:00
BaseWireAction.cs Tactical Wire Hacking (#1331) (#168) 2023-10-15 09:07:20 -05:00
ComponentWireAction.cs Tactical Wire Hacking (#1331) (#168) 2023-10-15 09:07:20 -05:00
CutWireOnMapInitComponent.cs Make the station start with random broken wiring (#26695) 2024-04-07 14:32:40 +02:00
CutWireOnMapInitSystem.cs Make the station start with random broken wiring (#26695) 2024-04-07 14:32:40 +02:00
IWireAction.cs Wire action cleanup (#13496) 2023-01-21 10:51:02 +11:00
WireLayout.cs Fix wire layout inheritance. (#26289) 2024-03-24 00:04:51 +01:00
WiresComponent.cs Validate wire layout prototypes and remove invalid WiresComponents (#26682) 2024-04-07 14:31:05 +02:00
WiresSystem.cs Power stuff (#31314) 2024-08-27 01:00:42 +01:00