* Power stuff - Add shared IsPowered - Add shared ResolveApc - Move PowerChangedEvent to shared for now - Add SlimPoweredLight that actually functions how you'd expect a PoweredLight to function it id didn't have a bunch of bloat on it. * big update * boing |
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| .. | ||
| BUI | ||
| Components | ||
| Events | ||
| Prototypes | ||
| CargoBountyData.cs | ||
| CargoOrderData.cs | ||
| SharedCargoSystem.cs | ||