Delta-v/Content.Server/NPC/Systems
Golinth 712640f75c Added Firebots - Real (#32482)
* Add Firebots

Had to add OnActivateInWorld to the spray system to get the bot to work. Checks for the flammable component and if the onFire boolean is true.

* Make SpraySystem actually use useDelay

got rid of that TODO

* Added firebot speech

Fire detected!
2024-10-02 12:16:27 +01:00
..
NPCCombatSystem.Melee.cs Random spontaneous cleanup PR (#25131) 2024-02-18 23:02:29 +01:00
NPCCombatSystem.Ranged.cs Fix NPC line of sight not working if trying to ranged target a blocking entity (#30055) 2024-08-09 17:51:30 +01:00
NPCCombatSystem.cs Unrevert audio (#21330) 2023-12-02 20:16:36 +01:00
NPCImprintingOnSpawnBehaviourSystem.cs Replace obsolete EntityWhitelist IsValid usages (#28465) 2024-06-06 21:44:41 +02:00
NPCJukeSystem.cs Replace obsolete functions in NPC systems (#31448) 2024-08-27 01:04:58 +01:00
NPCPerceptionSystem.RecentlyInjected.cs Remove 700 usages of Component.Owner (#21100) 2023-10-20 15:31:13 +02:00
NPCPerceptionSystem.cs NPC refactor (#10122) 2022-09-06 00:28:23 +10:00
NPCRetaliationSystem.cs Move faction exception and everything it needs to shared (#25154) 2024-03-23 23:55:48 +01:00
NPCSteeringSystem.Context.cs Replace obsolete functions in NPC systems (#31448) 2024-08-27 01:04:58 +01:00
NPCSteeringSystem.Obstacles.cs Replace obsolete functions in NPC systems (#31448) 2024-08-27 01:04:58 +01:00
NPCSteeringSystem.cs Replace obsolete functions in NPC systems (#31448) 2024-08-27 01:04:58 +01:00
NPCSystem.Blackboard.cs Fixed trying to resolve unregistered NPCComponent type, fix NPCs (#19547) 2023-08-25 14:52:23 -07:00
NPCSystem.cs Do not wake up NPC if there is still a mind attached. (#27651) 2024-05-18 13:52:56 +02:00
NPCUseActionOnTargetSystem.cs Action stuff (#31305) 2024-08-27 01:00:43 +01:00
NPCUtilitySystem.cs Added Firebots - Real (#32482) 2024-10-02 12:16:27 +01:00