Delta-v/Content.Shared/Interaction
Leon Friedrich 4d4782313f Fix PlantHolder interactions & InteractionSystem assert (#32874) 2024-10-24 02:12:06 +01:00
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Components Re-add improved random sentience event (#29123) 2024-08-30 09:00:08 +01:00
Events Add `IsQueuedForDeletion` checks to interaction system (#32526) 2024-10-24 02:02:23 +01:00
ActivateInWorldEvent.cs Decouple interactions from hands, cleanup old events, add new fears (#28393) 2024-06-01 18:00:07 +02:00
AfterInteract.cs Remove `IAfterInteract` (#9715) 2022-07-14 21:45:31 +10:00
BeforeInteract.cs Cleanup the namespaces (#8132) 2022-05-13 17:59:03 +10:00
ITargetedInteractEventArgs.cs Cleanup the namespaces (#8132) 2022-05-13 17:59:03 +10:00
InteractHand.cs Decouple interactions from hands, cleanup old events, add new fears (#28393) 2024-06-01 18:00:07 +02:00
InteractUsing.cs Remove `IInteractUsing` (#9718) 2022-07-14 04:42:54 -07:00
InteractionPopupSystem.cs add interaction success/failure events (#32216) 2024-09-22 02:38:57 +01:00
RangedInteract.cs Remove `IAfterInteract` (#9715) 2022-07-14 21:45:31 +10:00
RotateToFaceSystem.cs Partial buckling refactor (#29031) 2024-07-25 00:34:37 +02:00
SharedInteractionSystem.Blocking.cs Re-add improved random sentience event (#29123) 2024-08-30 09:00:08 +01:00
SharedInteractionSystem.Clumsy.cs Separated Bonk functionality and component from ClimbSystem and ClimbComponent (#13635) 2023-01-31 17:33:00 -04:00
SharedInteractionSystem.Relay.cs Sync master up to 1/10 (#74) 2023-10-03 14:15:46 -05:00
SharedInteractionSystem.cs Fix PlantHolder interactions & InteractionSystem assert (#32874) 2024-10-24 02:12:06 +01:00
SmartEquipSystem.cs Fix quick-swap stacks of items (#32560) 2024-10-02 12:17:34 +01:00