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Components
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Re-add improved random sentience event (#29123)
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2024-08-30 09:00:08 +01:00 |
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Events
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Add `IsQueuedForDeletion` checks to interaction system (#32526)
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2024-10-24 02:02:23 +01:00 |
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ActivateInWorldEvent.cs
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Decouple interactions from hands, cleanup old events, add new fears (#28393)
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2024-06-01 18:00:07 +02:00 |
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AfterInteract.cs
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Remove `IAfterInteract` (#9715)
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2022-07-14 21:45:31 +10:00 |
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BeforeInteract.cs
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Cleanup the namespaces (#8132)
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2022-05-13 17:59:03 +10:00 |
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ITargetedInteractEventArgs.cs
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Cleanup the namespaces (#8132)
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2022-05-13 17:59:03 +10:00 |
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InteractHand.cs
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Decouple interactions from hands, cleanup old events, add new fears (#28393)
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2024-06-01 18:00:07 +02:00 |
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InteractUsing.cs
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Remove `IInteractUsing` (#9718)
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2022-07-14 04:42:54 -07:00 |
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InteractionPopupSystem.cs
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add interaction success/failure events (#32216)
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2024-09-22 02:38:57 +01:00 |
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RangedInteract.cs
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Remove `IAfterInteract` (#9715)
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2022-07-14 21:45:31 +10:00 |
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RotateToFaceSystem.cs
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Partial buckling refactor (#29031)
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2024-07-25 00:34:37 +02:00 |
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SharedInteractionSystem.Blocking.cs
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Re-add improved random sentience event (#29123)
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2024-08-30 09:00:08 +01:00 |
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SharedInteractionSystem.Clumsy.cs
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Separated Bonk functionality and component from ClimbSystem and ClimbComponent (#13635)
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2023-01-31 17:33:00 -04:00 |
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SharedInteractionSystem.Relay.cs
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Sync master up to 1/10 (#74)
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2023-10-03 14:15:46 -05:00 |
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SharedInteractionSystem.cs
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Fix PlantHolder interactions & InteractionSystem assert (#32874)
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2024-10-24 02:12:06 +01:00 |
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SmartEquipSystem.cs
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Fix quick-swap stacks of items (#32560)
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2024-10-02 12:17:34 +01:00 |