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* RTG page update
* old commits from #22272
* Small fixes over most pages
* TEG tweaks
* Fixed a thing in airlock security
* fixed an italics tag
* singularity page now includes tesla
* Added a burn chamber to TEG page
* Prettyprinted TEG page, fixed some more issues with details
* Moved ONE singular comma
* Change Singularity page heading to include tesla
* Singularity page pretty printing + fixes
* TIL its [italic] NOT [italics]
* RTG Prettyprinting
* Access Config Prettyprinting + Netconfig tweak
* Atmospherics prettyprinting
* Construction keybind fix
* Apply suggestions from code review
---------
Strategy: -Xtheirs
Co-authored-by: Kara <lunarautomaton6@gmail.com>
(cherry picked from commit c5ab839b2c)
21 lines
1.1 KiB
XML
21 lines
1.1 KiB
XML
<Document>
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# Radioisotope Thermoelectric Generator (RTG)
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<Box>
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<GuideEntityEmbed Entity="GeneratorRTG" Caption="RTG" />
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</Box>
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Making power using a Radioisotope Thermoelectric Generator (RTG) is similar to making power using solars.
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RTGs only provide [color=#a4885c]10kW[/color] of power, but they provide it for free and for the entire round.
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Basically, if you connect an RTG to your power grid, it'll give you [color=#a4885c]free power[/color].
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However, they're only accessible through salvage finding one on an expedition. Should they bring some in, make sure to thank them!
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<Box>
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<GuideEntityEmbed Entity="GeneratorRTGDamaged" Caption="Damaged RTG" />
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</Box>
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Sometimes, RTGs appear damaged.
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Damaged RTGs behave just like regular ones, but they're [color=yellow]radioactive[/color].
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That means they're more dangerous, but on the bright side, you can put radiation collectors next to them to turn that radiation into more power.
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This is usually more worthwhile, considering the power is still free, so long as you can find a safe spot to put the RTG(s) in.
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</Document>
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