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Access
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Merge branch 'master' into buckle-locker-fix-1262
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2020-07-08 15:35:20 +02:00 |
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BarSign
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Power Rework (#863)
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2020-06-28 17:23:26 +02:00 |
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Cargo
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Replace CanBeNull annotations with nullable reference types (#1270)
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2020-07-08 01:41:20 +02:00 |
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Chemistry
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Merge branch 'master' into buckle-locker-fix-1262
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2020-07-08 15:35:20 +02:00 |
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Command
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Click Drag Functionality + Refactor Interaction Interfaces (#1125)
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2020-07-06 23:27:03 +02:00 |
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Construction
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Click Drag Functionality + Refactor Interaction Interfaces (#1125)
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2020-07-06 23:27:03 +02:00 |
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Damage
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Click Drag Functionality + Refactor Interaction Interfaces (#1125)
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2020-07-06 23:27:03 +02:00 |
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Doors
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Added a check to ensure the door will not change state to 'closed' or 'deny' if a player without access touches a door opened by a user with access. (#1341)
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2020-07-10 15:12:34 +02:00 |
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Explosion
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Merge branch 'master' into buckle-locker-fix-1262
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2020-07-08 15:35:20 +02:00 |
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Fluids
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Fix integration tests.
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2020-07-16 17:07:12 +02:00 |
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GUI
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Emergent Sanitation Gameplay (#1378)
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2020-07-11 23:49:54 +02:00 |
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Gravity
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Click Drag Functionality + Refactor Interaction Interfaces (#1125)
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2020-07-06 23:27:03 +02:00 |
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Healing
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Click Drag Functionality + Refactor Interaction Interfaces (#1125)
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2020-07-06 23:27:03 +02:00 |
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Instruments
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Click Drag Functionality + Refactor Interaction Interfaces (#1125)
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2020-07-06 23:27:03 +02:00 |
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Interactable
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Merge branch 'master' into buckle-locker-fix-1262
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2020-07-08 15:35:20 +02:00 |
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Items
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Emergent Sanitation Gameplay (#1378)
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2020-07-11 23:49:54 +02:00 |
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Kitchen
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Merge branch 'master' into buckle-locker-fix-1262
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2020-07-07 20:36:43 +02:00 |
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Markers
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Emergent Sanitation Gameplay (#1378)
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2020-07-11 23:49:54 +02:00 |
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Medical
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Click Drag Functionality + Refactor Interaction Interfaces (#1125)
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2020-07-06 23:27:03 +02:00 |
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Metabolism
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Click Drag Functionality + Refactor Interaction Interfaces (#1125)
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2020-07-06 23:27:03 +02:00 |
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Mining
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Re-organizing the Resources folder. Part 1. (#1234)
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2020-07-07 19:19:00 +02:00 |
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Mobs
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Fix not being able to buckle into an entity that is in the same container as you
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2020-07-08 16:10:46 +02:00 |
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Movement
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Emergent Sanitation Gameplay (#1378)
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2020-07-11 23:49:54 +02:00 |
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NodeContainer
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NodeGroup remake deferment (#1268)
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2020-07-06 15:48:18 +02:00 |
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Nutrition
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Merge branch 'master' into buckle-locker-fix-1262
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2020-07-07 20:36:43 +02:00 |
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Observer
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Click Drag Functionality + Refactor Interaction Interfaces (#1125)
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2020-07-06 23:27:03 +02:00 |
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PDA
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Merge branch 'master' into buckle-locker-fix-1262
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2020-07-08 15:35:20 +02:00 |
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Paper
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Click Drag Functionality + Refactor Interaction Interfaces (#1125)
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2020-07-06 23:27:03 +02:00 |
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Power
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Merge branch 'master' into buckle-locker-fix-1262
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2020-07-07 20:36:43 +02:00 |
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Projectiles
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Fix change that was lost in disposals translation
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2020-07-08 16:44:56 +02:00 |
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Research
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Click Drag Functionality + Refactor Interaction Interfaces (#1125)
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2020-07-06 23:27:03 +02:00 |
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Sound
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Click Drag Functionality + Refactor Interaction Interfaces (#1125)
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2020-07-06 23:27:03 +02:00 |
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Stack
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Click Drag Functionality + Refactor Interaction Interfaces (#1125)
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2020-07-06 23:27:03 +02:00 |
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Strap
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Fix wrong buckle status effect icon texture path
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2020-07-08 13:02:38 +02:00 |
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Temperature
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Add OnDamaged method to IOnDamageBehavior (#685)
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2020-02-13 15:57:40 +01:00 |
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Timing
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Use Delay Component (#540)
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2020-01-22 23:08:14 +01:00 |
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Trigger/TimerTrigger
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Click Drag Functionality + Refactor Interaction Interfaces (#1125)
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2020-07-06 23:27:03 +02:00 |
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Utensil
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Re-organizing the Resources folder. Part 1. (#1234)
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2020-07-07 19:19:00 +02:00 |
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VendingMachines
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Re-organizing the Resources folder. Part 1. (#1234)
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2020-07-07 19:19:00 +02:00 |
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Weapon
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Makes weapons use GridCoordinates and default to MapCoordinates if grid is invalid
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2020-07-10 01:53:36 +02:00 |
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AnchorableComponent.cs
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Click Drag Functionality + Refactor Interaction Interfaces (#1125)
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2020-07-06 23:27:03 +02:00 |
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CatwalkComponent.cs
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Use automatic component registration.
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2019-07-31 15:07:54 +02:00 |
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ComputerComponent.cs
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Power Rework (#863)
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2020-06-28 17:23:26 +02:00 |
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MagicMirrorComponent.cs
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Click Drag Functionality + Refactor Interaction Interfaces (#1125)
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2020-07-06 23:27:03 +02:00 |
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PlaceableSurfaceComponent.cs
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Click Drag Functionality + Refactor Interaction Interfaces (#1125)
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2020-07-06 23:27:03 +02:00 |
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PottedPlantHideComponent.cs
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Make potted plants use the macro as example.
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2020-07-11 15:19:41 +02:00 |
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RandomPottedPlantComponent.cs
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add complete strings that aren't defined in content files to allow them to be mapped (#1105)
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2020-06-12 04:15:10 +02:00 |
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RandomToolColorComponent.cs
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Randomize wirecutter and screwdriver colors.
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2020-05-23 02:14:11 +02:00 |
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RotatableComponent.cs
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Re-organizing the Resources folder. Part 1. (#1234)
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2020-07-07 19:19:00 +02:00 |
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StressTestMovementComponent.cs
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Adds movement stress test component.
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2020-06-30 18:34:42 +02:00 |
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WiresComponent.cs
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Replace CanBeNull annotations with nullable reference types (#1270)
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2020-07-08 01:41:20 +02:00 |