Delta-v/Content.Server/_DV/Curation/Systems/CwoinkSystem.cs

995 lines
36 KiB
C#

using System.Linq;
using System.Net.Http;
using System.Text;
using System.Text.Json;
using System.Text.Json.Nodes;
using System.Text.RegularExpressions;
using System.Threading.Tasks;
using Content.Server.Administration;
using Content.Server.Administration.Managers;
using Content.Server.Afk;
using Content.Server.Afk.Events;
using Content.Server.Database;
using Content.Server.Discord;
using Content.Server.GameTicking;
using Content.Server.Players.RateLimiting;
using Content.Server.Preferences.Managers;
using Content.Shared._DV.CCVars;
using Content.Shared._DV.Curation;
using Content.Shared.Administration;
using Content.Shared.CCVar;
using Content.Shared.Database;
using Content.Shared.GameTicking;
using Content.Shared.Mind;
using Content.Shared.Players.RateLimiting;
using Robust.Server.Player;
using Robust.Shared;
using Robust.Shared.Configuration;
using Robust.Shared.Enums;
using Robust.Shared.Network;
using Robust.Shared.Player;
using Robust.Shared.Timing;
using Robust.Shared.Utility;
namespace Content.Server._DV.Curation.Systems;
public sealed partial class CwoinkSystem : SharedCwoinkSystem
{
private const string RateLimitKey = "CuratorHelp";
[Dependency] private readonly IPlayerManager _playerManager = default!;
[Dependency] private readonly IAdminManager _adminManager = default!;
[Dependency] private readonly IBanManager _banManager = default!; // Starlight
[Dependency] private readonly IConfigurationManager _config = default!;
[Dependency] private readonly IGameTiming _timing = default!;
[Dependency] private readonly IPlayerLocator _playerLocator = default!;
[Dependency] private readonly GameTicker _gameTicker = default!;
[Dependency] private readonly SharedMindSystem _minds = default!;
[Dependency] private readonly IAfkManager _afkManager = default!;
[Dependency] private readonly IServerDbManager _dbManager = default!;
[Dependency] private readonly PlayerRateLimitManager _rateLimit = default!;
[Dependency] private readonly IServerPreferencesManager _preferencesManager = default!; // Frontier
[GeneratedRegex(@"^https://(?:(?:canary|ptb)\.)?discord\.com/api/webhooks/(\d+)/((?!.*/).*)$")] // Frontier: support alt discords
private static partial Regex DiscordRegex();
private string _webhookUrl = string.Empty;
private WebhookData? _webhookData = null;
private readonly HttpClient _httpClient = new();
private string _footerIconUrl = string.Empty;
private string _avatarUrl = string.Empty;
private string _serverName = string.Empty;
private readonly Dictionary<NetUserId, DiscordRelayInteraction> _relayMessages = [];
private Dictionary<NetUserId, string> _oldMessageIds = [];
private readonly Dictionary<NetUserId, Queue<DiscordRelayedData>> _messageQueues = [];
private readonly HashSet<NetUserId> _processingChannels = [];
private readonly Dictionary<NetUserId, (TimeSpan Timestamp, bool Typing)> _typingUpdateTimestamps = [];
private string _overrideClientName = string.Empty;
// Max embed description length is 4096, according to https://discord.com/developers/docs/resources/channel#embed-object-embed-limits
// Keep small margin, just to be safe
private const ushort DescriptionMax = 4000;
// Maximum length a message can be before it is cut off
// Should be shorter than DescriptionMax
private const ushort MessageLengthCap = 3000;
private readonly TimeSpan _messageCooldown = TimeSpan.FromSeconds(2);
private readonly Queue<(NetUserId Channel, string Text, TimeSpan Timestamp)> _recentMessages = new();
private const int MaxRecentMessages = 10;
// Text to be used to cut off messages that are too long. Should be shorter than MessageLengthCap
private const string TooLongText = "... **(too long)**";
private int _maxAdditionalChars;
private readonly Dictionary<NetUserId, DateTime> _activeConversations = [];
// CHelp config settings
private bool _useAdminOOCColorInBwoinks = true;
private bool _useDiscordRoleColor = false;
private bool _useDiscordRoleName = false;
private string _discordReplyPrefix = "(DISCORD) ";
private string _adminBwoinkColor = "#9552cc";
private string _discordReplyColor = string.Empty;
// CHelp admin cache
private readonly HashSet<INetChannel> _activeCurators = [];
private readonly HashSet<INetChannel> _nonAfkCurators = [];
public override void Initialize()
{
base.Initialize();
Subs.CVar(_config, CVars.GameHostName, OnServerNameChanged, true);
Subs.CVar(_config, DCCVars.DiscordCHelpWebhook, OnWebhookChanged, true);
Subs.CVar(_config, DCCVars.DiscordCHelpFooterIcon, OnFooterIconChanged, true);
Subs.CVar(_config, DCCVars.DiscordCHelpAvatar, OnAvatarChanged, true);
Subs.CVar(_config, DCCVars.CuratorChelpOverrideClientName, OnOverrideChanged, true);
Subs.CVar(_config, DCCVars.UseAdminOOCColorInCwoinks, OnUseAdminOOCColorInBwoinksChanged, true);
Subs.CVar(_config, DCCVars.UseDiscordRoleColorInCwoinks, OnUseDiscordRoleColorChanged, true);
Subs.CVar(_config, DCCVars.UseDiscordRoleNameInCwoinks, OnUseDiscordRoleNameChanged, true);
Subs.CVar(_config, DCCVars.DiscordCwoinkReplyPrefix, OnDiscordReplyPrefixChanged, true);
Subs.CVar(_config, DCCVars.CuratorCwoinkColor, OnAdminBwoinkColorChanged, true);
Subs.CVar(_config, DCCVars.DiscordCwoinkReplyColor, OnDiscordReplyColorChanged, true);
var defaultParams = new CHelpMessageParams(
string.Empty,
string.Empty,
true,
_gameTicker.RoundDuration().ToString("hh\\:mm\\:ss"),
_gameTicker.RunLevel,
playedSound: false
);
_maxAdditionalChars = GenerateAHelpMessage(defaultParams, _discordReplyPrefix).Message.Length;
_playerManager.PlayerStatusChanged += OnPlayerStatusChanged;
SubscribeLocalEvent<GameRunLevelChangedEvent>(OnGameRunLevelChanged);
SubscribeNetworkEvent<CwoinkClientTypingUpdated>(OnClientTypingUpdated);
SubscribeLocalEvent<RoundRestartCleanupEvent>(_ => _activeConversations.Clear());
SubscribeLocalEvent<AFKEvent>(OnAFK);
SubscribeLocalEvent<UnAFKEvent>(OnUnAFK);
_adminManager.OnPermsChanged += OnAdminPermsChanged;
_rateLimit.Register(
RateLimitKey,
new RateLimitRegistration(CCVars.AhelpRateLimitPeriod,
CCVars.AhelpRateLimitCount,
PlayerRateLimitedAction)
);
ResetCache();
}
private void ResetCache()
{
_activeCurators.Clear();
_nonAfkCurators.Clear();
foreach (var admin in _adminManager.ActiveAdmins)
{
if (!(_adminManager.GetAdminData(admin)?.HasFlag(AdminFlags.CuratorHelp) ?? false))
continue;
_activeCurators.Add(admin.Channel);
if (_afkManager.IsAfk(admin))
continue;
_nonAfkCurators.Add(admin.Channel);
}
}
private void OnAFK(ref AFKEvent ev)
{
_nonAfkCurators.Remove(ev.Session.Channel);
}
private void OnUnAFK(ref UnAFKEvent ev)
{
if (_activeCurators.Contains(ev.Session.Channel))
_nonAfkCurators.Add(ev.Session.Channel);
}
private void OnAdminPermsChanged(AdminPermsChangedEventArgs args)
{
if (((args.Flags ?? 0) & AdminFlags.CuratorHelp) != 0)
_activeCurators.Add(args.Player.Channel);
else
{
_activeCurators.Remove(args.Player.Channel);
_nonAfkCurators.Remove(args.Player.Channel);
}
}
private void OnDiscordReplyColorChanged(string newValue)
{
_discordReplyColor = newValue;
}
private void OnAdminBwoinkColorChanged(string newValue)
{
_adminBwoinkColor = newValue;
}
private void OnDiscordReplyPrefixChanged(string newValue)
{
var defaultParams = new CHelpMessageParams(
string.Empty,
string.Empty,
true,
_gameTicker.RoundDuration().ToString("hh\\:mm\\:ss"),
_gameTicker.RunLevel,
playedSound: false
);
_discordReplyPrefix = newValue;
_maxAdditionalChars = GenerateAHelpMessage(defaultParams, _discordReplyPrefix).Message.Length;
}
private void OnUseDiscordRoleNameChanged(bool newValue)
{
_useDiscordRoleName = newValue;
}
private void OnUseDiscordRoleColorChanged(bool newValue)
{
_useDiscordRoleColor = newValue;
}
private void OnUseAdminOOCColorInBwoinksChanged(bool newValue)
{
_useAdminOOCColorInBwoinks = newValue;
}
private void PlayerRateLimitedAction(ICommonSession obj)
{
RaiseNetworkEvent(
new CwoinkTextMessage(obj.UserId, default, Loc.GetString("bwoink-system-rate-limited"), playSound: false),
obj.Channel);
}
private void OnOverrideChanged(string obj)
{
_overrideClientName = obj;
}
private async void OnPlayerStatusChanged(object? sender, SessionStatusEventArgs e)
{
if (e.NewStatus == SessionStatus.Disconnected)
{
if (_activeConversations.TryGetValue(e.Session.UserId, out var lastMessageTime))
{
var timeSinceLastMessage = DateTime.Now - lastMessageTime;
if (timeSinceLastMessage > TimeSpan.FromMinutes(5))
{
_activeConversations.Remove(e.Session.UserId);
return; // Do not send disconnect message if timeout exceeded
}
}
// Check if the user has been banned
var ban = await _dbManager.GetServerBanAsync(null, e.Session.UserId, null, null);
if (ban != null)
{
_activeConversations.Remove(e.Session.UserId);
return;
}
}
// Notify all admins if a player disconnects or reconnects
var message = e.NewStatus switch
{
SessionStatus.Connected => Loc.GetString("bwoink-system-player-reconnecting"),
SessionStatus.Disconnected => Loc.GetString("bwoink-system-player-disconnecting"),
_ => null
};
if (message != null)
{
var statusType = e.NewStatus == SessionStatus.Connected
? PlayerStatusType.Connected
: PlayerStatusType.Disconnected;
NotifyAdmins(e.Session, message, statusType);
}
if (e.NewStatus != SessionStatus.InGame)
return;
RaiseNetworkEvent(new CwoinkDiscordRelayUpdated(!string.IsNullOrWhiteSpace(_webhookUrl)), e.Session);
}
private void NotifyAdmins(ICommonSession session, string message, PlayerStatusType statusType)
{
if (!_activeConversations.ContainsKey(session.UserId))
{
// If the user is not part of an active conversation, do not notify admins.
return;
}
// Get the current timestamp
var timestamp = DateTime.Now.ToString("HH:mm:ss");
var roundTime = _gameTicker.RoundDuration().ToString("hh\\:mm\\:ss");
// Determine the icon based on the status type
var icon = statusType switch
{
PlayerStatusType.Connected => ":green_circle:",
PlayerStatusType.Disconnected => ":red_circle:",
PlayerStatusType.Banned => ":red_circle:",
_ => ":question:"
};
// Create the message parameters for Discord
var messageParams = new CHelpMessageParams(
session.Name,
message,
true,
roundTime,
_gameTicker.RunLevel,
playedSound: true,
icon: icon
);
// Create the message for in-game with username
var color = statusType switch
{
PlayerStatusType.Connected => Color.Green.ToHex(),
PlayerStatusType.Disconnected => Color.Yellow.ToHex(),
PlayerStatusType.Banned => Color.Yellow.ToHex(),
_ => Color.Gray.ToHex(),
};
var inGameMessage = $"[color={color}]{session.Name} {message}[/color]";
var cwoinkMessage = new CwoinkTextMessage(
userId: session.UserId,
trueSender: SystemUserId,
text: inGameMessage,
sentAt: DateTime.Now,
playSound: false
);
var admins = _activeCurators;
foreach (var admin in admins)
{
RaiseNetworkEvent(cwoinkMessage, admin);
}
// Enqueue the message for Discord relay
if (_webhookUrl != string.Empty)
{
var queue = _messageQueues.GetOrNew(session.UserId);
var escapedText = FormattedMessage.EscapeText(message);
messageParams.Message = escapedText;
var discordMessage = GenerateAHelpMessage(messageParams, _discordReplyPrefix);
queue.Enqueue(discordMessage);
}
}
private void OnGameRunLevelChanged(GameRunLevelChangedEvent args)
{
// Don't make a new embed if we
// 1. were in the lobby just now, and
// 2. are not entering the lobby or directly into a new round.
if (args.Old is GameRunLevel.PreRoundLobby ||
args.New is not (GameRunLevel.PreRoundLobby or GameRunLevel.InRound))
{
return;
}
// Store the Discord message IDs of the previous round
_oldMessageIds.Clear();
foreach (var (user, interaction) in _relayMessages)
{
var id = interaction.Id;
if (id == null)
return;
_oldMessageIds[user] = id;
}
_relayMessages.Clear();
}
private void OnClientTypingUpdated(CwoinkClientTypingUpdated msg, EntitySessionEventArgs args)
{
if (_typingUpdateTimestamps.TryGetValue(args.SenderSession.UserId, out var tuple) &&
tuple.Typing == msg.Typing &&
_timing.RealTime - tuple.Timestamp < TimeSpan.FromSeconds(1))
{
return;
}
_typingUpdateTimestamps[args.SenderSession.UserId] = (_timing.RealTime, msg.Typing);
// Non-admins can only ever type on their own ahelp, guard against fake messages
var isAdmin = _adminManager.GetAdminData(args.SenderSession)?.HasFlag(AdminFlags.CuratorHelp) ?? false;
var channel = isAdmin ? msg.Channel : args.SenderSession.UserId;
var update = new CwoinkPlayerTypingUpdated(channel, args.SenderSession.Name, msg.Typing);
foreach (var admin in _activeCurators)
{
if (admin.UserId == args.SenderSession.UserId)
continue;
RaiseNetworkEvent(update, admin);
}
}
private void OnServerNameChanged(string obj)
{
_serverName = obj;
}
private async void OnWebhookChanged(string url)
{
_webhookUrl = url;
RaiseNetworkEvent(new CwoinkDiscordRelayUpdated(!string.IsNullOrWhiteSpace(url)));
if (url == string.Empty)
return;
// Basic sanity check and capturing webhook ID and token
var match = DiscordRegex().Match(url);
if (!match.Success)
{
// TODO: Ideally, CVar validation during setting should be better integrated
Log.Warning("Webhook URL does not appear to be valid. Using anyways...");
await GetWebhookData(url); // Frontier - Support for Custom URLS, we still want to see if theres Webhook data available
return;
}
if (match.Groups.Count <= 2)
{
Log.Error("Could not get webhook ID or token.");
return;
}
// Fire and forget
await GetWebhookData(url); // Frontier - Support for Custom URLS
}
private async Task<WebhookData?> GetWebhookData(string url) // Frontier - Support for Custom URLS
{
var response = await _httpClient.GetAsync(url); // Frontier
var content = await response.Content.ReadAsStringAsync();
if (!response.IsSuccessStatusCode)
{
Log.Error(
$"Discord returned bad status code when trying to get webhook data (perhaps the webhook URL is invalid?): {response.StatusCode}\nResponse: {content}");
return null;
}
return JsonSerializer.Deserialize<WebhookData>(content);
}
private void OnFooterIconChanged(string url)
{
_footerIconUrl = url;
}
private void OnAvatarChanged(string url)
{
_avatarUrl = url;
}
private async void ProcessQueue(NetUserId userId, Queue<DiscordRelayedData> messages)
{
// Whether an embed already exists for this player
var exists = _relayMessages.TryGetValue(userId, out var existingEmbed);
// Whether the message will become too long after adding these new messages
var tooLong = exists && messages.Sum(msg => Math.Min(msg.Message.Length, MessageLengthCap) + "\n".Length)
+ existingEmbed?.Description.Length > DescriptionMax;
// If there is no existing embed, or it is getting too long, we create a new embed
if (!exists || tooLong)
{
var lookup = await _playerLocator.LookupIdAsync(userId);
if (lookup == null)
{
Log.Error(
$"Unable to find player for NetUserId {userId} when sending discord webhook.");
_relayMessages.Remove(userId);
return;
}
var linkToPrevious = string.Empty;
// If we have all the data required, we can link to the embed of the previous round or embed that was too long
if (_webhookData is { GuildId: { } guildId, ChannelId: { } channelId })
{
if (tooLong && existingEmbed?.Id != null)
{
linkToPrevious =
$"**[Go to previous embed of this round](https://discord.com/channels/{guildId}/{channelId}/{existingEmbed.Id})**\n";
}
else if (_oldMessageIds.TryGetValue(userId, out var id) && !string.IsNullOrEmpty(id))
{
linkToPrevious =
$"**[Go to last round's conversation with this player](https://discord.com/channels/{guildId}/{channelId}/{id})**\n";
}
}
var characterName = _minds.GetCharacterName(userId);
existingEmbed = new DiscordRelayInteraction()
{
Id = null,
CharacterName = characterName,
Description = linkToPrevious,
Username = lookup.Username,
LastRunLevel = _gameTicker.RunLevel,
};
_relayMessages[userId] = existingEmbed;
}
// Previous message was in another RunLevel, so show that in the embed
if (existingEmbed!.LastRunLevel != _gameTicker.RunLevel)
{
existingEmbed.Description += _gameTicker.RunLevel switch
{
GameRunLevel.PreRoundLobby => "\n\n:arrow_forward: _**Pre-round lobby started**_\n",
GameRunLevel.InRound => "\n\n:arrow_forward: _**Round started**_\n",
GameRunLevel.PostRound => "\n\n:stop_button: _**Post-round started**_\n",
_ => throw new InvalidOperationException( $"{_gameTicker.RunLevel} was not matched."),
};
existingEmbed.LastRunLevel = _gameTicker.RunLevel;
}
// Add available messages to the embed description
while (messages.TryDequeue(out var message))
{
string text;
// In case someone thinks they're funny
if (message.Message.Length > MessageLengthCap)
text = message.Message[..(MessageLengthCap - TooLongText.Length)] + TooLongText;
else
text = message.Message;
existingEmbed.Description += $"\n{text}";
}
var payload = GeneratePayload(existingEmbed.Description,
existingEmbed.Username,
userId.UserId, // Frontier, this is used to identify the players in the webhook
existingEmbed.CharacterName);
// If there is no existing embed, create a new one
// Otherwise patch (edit) it
if (existingEmbed.Id == null)
{
var request = await _httpClient.PostAsync($"{_webhookUrl}?wait=true",
new StringContent(JsonSerializer.Serialize(payload), Encoding.UTF8, "application/json"));
var content = await request.Content.ReadAsStringAsync();
if (!request.IsSuccessStatusCode)
{
Log.Error(
$"Discord returned bad status code when posting message (perhaps the message is too long?): {request.StatusCode}\nResponse: {content}");
_relayMessages.Remove(userId);
return;
}
var id = JsonNode.Parse(content)?["id"];
if (id == null)
{
Log.Error(
$"Could not find id in json-content returned from discord webhook: {content}");
_relayMessages.Remove(userId);
return;
}
existingEmbed.Id = id.ToString();
}
else
{
var request = await _httpClient.PatchAsync($"{_webhookUrl}/messages/{existingEmbed.Id}",
new StringContent(JsonSerializer.Serialize(payload), Encoding.UTF8, "application/json"));
if (!request.IsSuccessStatusCode)
{
var content = await request.Content.ReadAsStringAsync();
Log.Error(
$"Discord returned bad status code when patching message (perhaps the message is too long?): {request.StatusCode}\nResponse: {content}");
_relayMessages.Remove(userId);
return;
}
}
_relayMessages[userId] = existingEmbed;
_processingChannels.Remove(userId);
}
private WebhookPayload GeneratePayload(string messages, string username, Guid userId, string? characterName = null) // Frontier: added Guid
{
// Add character name
if (characterName != null)
username += $" ({characterName})";
// If no admins are online, set embed color to red. Otherwise green
var color = _nonAfkCurators.Count > 0 ? 0x41F097 : 0xFF0000;
// Limit server name to 1500 characters, in case someone tries to be a little funny
var serverName = _serverName[..Math.Min(_serverName.Length, 1500)];
var round = _gameTicker.RunLevel switch
{
GameRunLevel.PreRoundLobby => _gameTicker.RoundId == 0
? "pre-round lobby after server restart" // first round after server restart has ID == 0
: $"pre-round lobby for round {_gameTicker.RoundId + 1}",
GameRunLevel.InRound => $"round {_gameTicker.RoundId}",
GameRunLevel.PostRound => $"post-round {_gameTicker.RoundId}",
_ => throw new InvalidOperationException( $"{_gameTicker.RunLevel} was not matched."),
};
return new WebhookPayload
{
Username = username,
UserID = userId, // Frontier, this is used to identify the players in the webhook
AvatarUrl = string.IsNullOrWhiteSpace(_avatarUrl) ? null : _avatarUrl,
Embeds =
[
new()
{
Description = messages,
Color = color,
Footer = new WebhookEmbedFooter
{
Text = $"{serverName} ({round})",
IconUrl = string.IsNullOrWhiteSpace(_footerIconUrl) ? null : _footerIconUrl
},
}
]
};
}
public override void Update(float frameTime)
{
base.Update(frameTime);
foreach (var userId in _messageQueues.Keys.ToArray())
{
if (_processingChannels.Contains(userId))
continue;
var queue = _messageQueues[userId];
_messageQueues.Remove(userId);
if (queue.Count == 0)
continue;
_processingChannels.Add(userId);
ProcessQueue(userId, queue);
}
}
protected override void OnCwoinkTextMessage(CwoinkTextMessage message, EntitySessionEventArgs eventArgs)
{
base.OnCwoinkTextMessage(message, eventArgs);
var senderSession = eventArgs.SenderSession;
// TODO: Sanitize text?
// Confirm that this person is actually allowed to send a message here.
var personalChannel = senderSession.UserId == message.UserId;
var senderAdmin = _adminManager.GetAdminData(senderSession);
var senderAHelpAdmin = senderAdmin?.HasFlag(AdminFlags.CuratorHelp) ?? false;
var authorized = personalChannel && !message.AdminOnly || senderAHelpAdmin;
if (!authorized)
{
// Unauthorized cwoink (log?)
return;
}
// Begin Starlight Changes
var currentTime = _timing.RealTime;
if (IsOnCooldown(message.UserId, currentTime))
return;
if (IsSpam(message.UserId, message.Text))
_banManager.CreateServerBan(senderSession.UserId, senderSession.Name, null, null, null, 0, NoteSeverity.High, "Automatic AHELP Antispam system Ban, If this ban is wrong, file an appeal.");
AddToRecentMessages(message.UserId, message.Text, currentTime);
// End Starlight Changes
if (_rateLimit.CountAction(eventArgs.SenderSession, RateLimitKey) != RateLimitStatus.Allowed)
return;
var cwoinkParams = new CwoinkParams(message,
eventArgs.SenderSession.UserId,
senderAdmin,
eventArgs.SenderSession.Name,
eventArgs.SenderSession.Channel,
false,
true,
false);
OnCwoinkInternal(cwoinkParams);
}
/// <summary>
/// Sends a cwoink. Common to both internal messages (sent via the ahelp or admin interface) and webhook messages (sent through the webhook, e.g. via Discord)
/// </summary>
/// <param name="cwoinkParams">The parameters of the message being sent.</param>
private void OnCwoinkInternal(CwoinkParams cwoinkParams)
{
var fromWebhook = cwoinkParams.FromWebhook;
var message = cwoinkParams.Message;
var roleColor = cwoinkParams.RoleColor;
var roleName = cwoinkParams.RoleName;
var senderAdmin = cwoinkParams.SenderAdmin;
var senderChannel = cwoinkParams.SenderChannel;
var senderId = cwoinkParams.SenderId;
var senderName = cwoinkParams.SenderName;
var userOnly = cwoinkParams.UserOnly;
var sendWebhook = cwoinkParams.SendWebhook;
_activeConversations[message.UserId] = DateTime.Now;
var escapedText = FormattedMessage.EscapeText(message.Text);
var adminColor = _adminBwoinkColor;
var adminPrefix = "";
var cwoinkText = $"{senderName}";
//Getting an administrator position
if (_config.GetCVar(CCVars.AhelpAdminPrefix))
{
if (senderAdmin is not null && senderAdmin.Title is not null)
adminPrefix = $"[bold]\\[{senderAdmin.Title}\\][/bold] ";
if (_useDiscordRoleName && roleName is not null)
adminPrefix = $"[bold]\\[{roleName}\\][/bold] ";
}
if (!fromWebhook
&& _useAdminOOCColorInBwoinks
&& senderAdmin is not null)
{
var prefs = _preferencesManager.GetPreferences(senderId);
adminColor = prefs.AdminOOCColor.ToHex();
}
// If role color is enabled and exists, use it, otherwise use the discord reply color
if (_discordReplyColor != string.Empty && fromWebhook)
adminColor = _discordReplyColor;
if (_useDiscordRoleColor && roleColor is not null)
adminColor = roleColor;
if (senderAdmin is not null && (fromWebhook || senderAdmin.HasFlag(AdminFlags.CuratorHelp) || senderAdmin.HasFlag(AdminFlags.Adminhelp)))
{
cwoinkText = $"[color={adminColor}]{adminPrefix}{senderName}[/color]";
}
if (fromWebhook)
cwoinkText = $"{_discordReplyPrefix}{cwoinkText}";
cwoinkText = $"{(message.AdminOnly ? Loc.GetString("cwoink-message-curator-only") : !message.PlaySound ? Loc.GetString("cwoink-message-silent") : "")} {cwoinkText}: {escapedText}";
// If it's not an admin / admin chooses to keep the sound and message is not an admin only message, then play it.
var playSound = (senderAdmin == null || message.PlaySound) && !message.AdminOnly;
var msg = new CwoinkTextMessage(message.UserId, senderId, cwoinkText, playSound: playSound, adminOnly: message.AdminOnly);
LogCwoink(msg);
var admins = _activeCurators;
// Notify all admins
if (!userOnly)
{
foreach (var channel in admins)
{
RaiseNetworkEvent(msg, channel);
}
}
var adminPrefixWebhook = string.Empty;
if (_config.GetCVar(CCVars.AhelpAdminPrefixWebhook) && senderAdmin is not null && senderAdmin.Title is not null)
{
adminPrefixWebhook = $"[bold]\\[{senderAdmin.Title}\\][/bold] ";
}
// Notify player
if (_playerManager.TryGetSessionById(message.UserId, out var session) && !message.AdminOnly)
{
if (!admins.Contains(session.Channel))
{
// If _overrideClientName is set, we generate a new message with the override name. The admins name will still be the original name for the webhooks.
if (_overrideClientName != string.Empty)
{
string overrideMsgText;
if (senderAdmin is not null && senderAdmin.HasFlag(AdminFlags.CuratorHelp))
overrideMsgText = $"[color={_adminBwoinkColor}]{adminPrefixWebhook}{_overrideClientName}[/color]";
else
overrideMsgText = $"{senderName}"; // Not an admin, name is not overridden.
if (fromWebhook)
overrideMsgText = $"{_discordReplyPrefix}{overrideMsgText}";
overrideMsgText = $"{(message.PlaySound ? "" : "(S) ")}{overrideMsgText}: {escapedText}";
RaiseNetworkEvent(new CwoinkTextMessage(message.UserId,
senderId,
overrideMsgText,
playSound: playSound),
session.Channel);
}
else
RaiseNetworkEvent(msg, session.Channel);
}
}
var sendsWebhook = _webhookUrl != string.Empty;
if (sendsWebhook && sendWebhook)
{
if (!_messageQueues.ContainsKey(msg.UserId))
_messageQueues[msg.UserId] = new Queue<DiscordRelayedData>();
var str = message.Text;
var unameLength = senderName.Length;
if (unameLength + str.Length + _maxAdditionalChars > DescriptionMax)
{
str = str[..(DescriptionMax - _maxAdditionalChars - unameLength)];
}
var nonAfkAdmins = _nonAfkCurators;
var messageParams = new CHelpMessageParams(
senderName,
str,
senderId != message.UserId,
_gameTicker.RoundDuration().ToString("hh\\:mm\\:ss"),
_gameTicker.RunLevel,
playedSound: playSound,
isDiscord: fromWebhook, // DeltaV
curatorOnly: message.AdminOnly,
noReceivers: nonAfkAdmins.Count == 0
);
_messageQueues[msg.UserId].Enqueue(GenerateAHelpMessage(messageParams, _discordReplyPrefix));
}
if (admins.Count != 0 || sendsWebhook)
return;
// No admin online, let the player know
if (senderChannel != null)
{
var systemText = Loc.GetString("cwoink-system-starmute-message-no-other-users");
var starMuteMsg = new CwoinkTextMessage(message.UserId, SystemUserId, systemText);
RaiseNetworkEvent(starMuteMsg, senderChannel);
}
}
private DiscordRelayedData GenerateAHelpMessage(CHelpMessageParams parameters, string? discordReplyPrefix = "(DISCORD)") // DeltaV - added reply prefix
{
var stringbuilder = new StringBuilder();
if (parameters.Icon != null)
stringbuilder.Append(parameters.Icon);
else if (parameters.IsCurator)
stringbuilder.Append(":outbox_tray:");
else if (parameters.NoReceivers)
stringbuilder.Append(":sleeping:");
else
stringbuilder.Append(":inbox_tray:");
if (parameters.RoundTime != string.Empty && parameters.RoundState == GameRunLevel.InRound)
stringbuilder.Append($" **{parameters.RoundTime}**");
if (!parameters.PlayedSound)
stringbuilder.Append($" **{(parameters.CuratorOnly ? Loc.GetString("cwoink-message-curator-only") : Loc.GetString("cwoink-message-silent"))}**");
if (parameters.IsDiscord) // Frontier - Discord Indicator
stringbuilder.Append($" **{discordReplyPrefix}**");
if (parameters.Icon == null)
stringbuilder.Append($" **{parameters.Username}:** ");
else
stringbuilder.Append($" **{parameters.Username}** ");
stringbuilder.Append(parameters.Message);
return new DiscordRelayedData()
{
Receivers = !parameters.NoReceivers,
Message = stringbuilder.ToString(),
};
}
private record struct DiscordRelayedData
{
/// <summary>
/// Was anyone online to receive it.
/// </summary>
public bool Receivers;
/// <summary>
/// What's the payload to send to discord.
/// </summary>
public string Message;
}
/// <summary>
/// Class specifically for holding information regarding existing Discord embeds
/// </summary>
private sealed class DiscordRelayInteraction
{
public string? Id;
public string Username = string.Empty;
public string? CharacterName;
/// <summary>
/// Contents for the discord message.
/// </summary>
public string Description = string.Empty;
/// <summary>
/// Run level of the last interaction. If different we'll link to the last Id.
/// </summary>
public GameRunLevel LastRunLevel;
}
private void AddToRecentMessages(NetUserId channelId, string text, TimeSpan timestamp)
{
_recentMessages.Enqueue((channelId, text, timestamp));
if (_recentMessages.Count > MaxRecentMessages)
{
_recentMessages.Dequeue();
}
}
private bool IsOnCooldown(NetUserId channelId, TimeSpan currentTime)
{
var lastMessage = _recentMessages
.Where(msg => msg.Channel == channelId)
.OrderByDescending(msg => msg.Timestamp)
.FirstOrDefault();
return lastMessage != default && (currentTime - lastMessage.Timestamp) < _messageCooldown;
}
private bool IsSpam(NetUserId channelId, string text)
{
var recentMessages = _recentMessages
.Where(msg => msg.Channel == channelId)
.OrderByDescending(msg => msg.Timestamp)
.Take(10);
return recentMessages.All(msg => msg.Text == text) && recentMessages.Count() >= 5;
}
public IEnumerable<(NetUserId Channel, string Text, TimeSpan Timestamp)> GetRecentMessages()
{
return _recentMessages;
}
}
public struct CHelpMessageParams(
string username,
string message,
bool isCurator,
string roundTime,
GameRunLevel roundState,
bool playedSound,
bool isDiscord = false,
bool curatorOnly = false,
bool noReceivers = false,
string? icon = null)
{
public string Username { get; set; } = username;
public string Message { get; set; } = message;
public bool IsCurator { get; set; } = isCurator;
public string RoundTime { get; set; } = roundTime;
public GameRunLevel RoundState { get; set; } = roundState;
public bool PlayedSound { get; set; } = playedSound;
public readonly bool CuratorOnly = curatorOnly;
public bool NoReceivers { get; set; } = noReceivers;
public bool IsDiscord { get; set; } = isDiscord;
public string? Icon { get; set; } = icon;
}
public enum PlayerStatusType
{
Connected,
Disconnected,
Banned,
}