Delta-v/Content.Shared/_NF/Silicons/Borgs/DroppableBorgModuleComponen...

56 lines
1.7 KiB
C#

using Content.Shared.Whitelist;
using Robust.Shared.Containers;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
namespace Content.Shared._NF.Silicons.Borgs;
/// <summary>
/// Uses placeholder entities to give borgs "hands" that are whitelisted for a certain kind of item.
/// The items in it can be dropped and picked up if they match its whitelist.
/// </summary>
[RegisterComponent, NetworkedComponent, Access(typeof(DroppableBorgModuleSystem))]
public sealed partial class DroppableBorgModuleComponent : Component
{
/// <summary>
/// The items to spawn in borg hands.
/// </summary>
[DataField(required: true)]
public List<DroppableBorgItem> Items = new();
/// <summary>
/// The ID of the container to add that stores items when not in hands.
/// </summary>
[DataField]
public string ContainerId = "nf-droppable-items";
/// <summary>
/// The ID of the container to add that stores item placeholders when not in hands.
/// </summary>
[DataField]
public string PlaceholderContainerId = "nf-item-placeholders";
/// <summary>
/// The ID to check for module equivalence.
/// </summary>
[DataField(required: true)]
public string ModuleId = default!;
}
[DataDefinition]
public sealed partial class DroppableBorgItem
{
/// <summary>
/// The entity to spawn and use for the placeholder sprite.
/// </summary>
[DataField(required: true)]
public EntProtoId Id;
/// <summary>
/// A whitelist that items must match to be picked up by the placeholder.
/// Regardless of this whitelist entities must have <c>ItemComponent</c> to be picked up.
/// </summary>
[DataField(required: true)]
public EntityWhitelist Whitelist;
}