Files
Delta-v/Content.Server/Body/Commands/AttachBodyPartCommand.cs
T
CorynandJanet Blackquill cb62b27fcf Nubody (2/3) - ShitMed removal (#5844)
* Reapply "Nubody Merge" (#5807)

This reverts commit d62f7cef10.

* Revert "Nubody Merge (#5670)"

This reverts commit b465cfb3fd.

* Revert "IPC fibers (#4968)"

This reverts commit c2b42211f0.

* Revert "IPC Polymorph fix (#4545)"

This reverts commit fa03d8c655.

* Revert "fix IPC not having humanoid emotes (#4445)"

This reverts commit 216fdf999f.

* Revert "ipc heat/cold (#4306)"

This reverts commit fafd5cf816.

* Revert "ipc cables (#4283)"

This reverts commit 54958039a1.

* Revert "feat: ipcs now have dynamic power draw based off movement speed (#3917)"

This reverts commit 71e8b7e64b.

* Revert "fix ipcs not being able to disarm (#3374)"

This reverts commit 764c4dcf54.

* Revert "make steel heal caustic for ipcs (#3206)"

This reverts commit 450ac82550.

* Revert "add missing ipc survival boxes (#3065)"

This reverts commit 888c9cdb00.

* Revert "make borgs use ipc repairing (#3064)"

This reverts commit f77a49dd0b.

* Revert "Update hud.yml to add ipcs to diagnostic hud (#3019)"

This reverts commit 7220643531.

* Revert "Tweak IPCs (#2979)"

This reverts commit 98b47476de.

* Revert "fix nukies ipc test fail (#2957)"

This reverts commit 4a1acbf863.

* Revert "fix ipc nukies not getting comms (#2884)"

This reverts commit 8a2254770e.

* Revert "fix ipc encryption key mispredict (#2879)"

This reverts commit f08726efc1.

* Revert "Merge pull request #2800 from Spielern/port-ipc"

This reverts commit 822fa4312c, reversing
changes made to fe4c23c702.

* Remove and Fix rest of IPC Hangons causing crashes

* Integration test Errors

* Expand migration file with removed IPC stuff

* IPC Leg was found and migrated to naught

* Revert "Merge pull request #2542 from deltanedas/shitmed-ops"

This reverts commit 83a8002922, reversing
changes made to baa89b0052.

* Revert "Set up surgical augments infrastructure & add tool panel augments (#3059)"

This reverts commit a40f0be6fd.

* Revert "Psionic Prosthetics (#4689)"

This reverts commit 2679bb238a.

* Revert "Add surgical cleanliness and sanitation (#2847)"

This reverts commit 64565ba4f7.

* Remove unremoved mentions

* Revert "Add autoclave to easily sanitize large amounts of items and faster (#2933)"

This reverts commit d0da90fa2e.

* Shit Med Removed

* Remove _ShitMed Folders and fix Errors in Console

* Add OrganAnimalBrain into the mirgraiton file

* Heads no Input Mover

* Monke

* Full migration file I guess

* oops

* shiv state fix

* Restore accidental deleted recipe

* Forgot one flt mention

* Fix more issues

* Comment out Damage Visual for motorkind for now

* Motorkind...

* Commenting stuff out for now

* thought there'd be more of this to gut

---------

Co-authored-by: Janet Blackquill <uhhadd@gmail.com>
2026-05-21 20:27:04 -04:00

122 lines
4.9 KiB
C#

using Content.Server.Administration;
using Content.Server.Body.Systems;
using Content.Shared.Administration;
using Content.Shared.Body.Components;
using Content.Shared.Body.Part;
using Robust.Shared.Console;
namespace Content.Server.Body.Commands
{
[AdminCommand(AdminFlags.Fun)]
public sealed class AttachBodyPartCommand : IConsoleCommand
{
[Dependency] private readonly IEntityManager _entManager = default!;
public string Command => "attachbodypart";
public string Description => "Attaches a body part to you or someone else.";
public string Help => $"{Command} <partEntityUid> / {Command} <entityUid> <partEntityUid>";
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
var player = shell.Player;
EntityUid bodyId;
EntityUid? partUid;
switch (args.Length)
{
case 1:
if (player == null)
{
shell.WriteLine($"You need to specify an entity to attach the part to if you aren't a player.\n{Help}");
return;
}
if (player.AttachedEntity == null)
{
shell.WriteLine($"You need to specify an entity to attach the part to if you aren't attached to an entity.\n{Help}");
return;
}
if (!NetEntity.TryParse(args[0], out var partNet) || !_entManager.TryGetEntity(partNet, out partUid))
{
shell.WriteLine($"{args[0]} is not a valid entity uid.");
return;
}
bodyId = player.AttachedEntity.Value;
break;
case 2:
if (!NetEntity.TryParse(args[0], out var entityNet) || !_entManager.TryGetEntity(entityNet, out var entityUid))
{
shell.WriteLine($"{args[0]} is not a valid entity uid.");
return;
}
if (!NetEntity.TryParse(args[1], out partNet) || !_entManager.TryGetEntity(partNet, out partUid))
{
shell.WriteLine($"{args[1]} is not a valid entity uid.");
return;
}
if (!_entManager.EntityExists(entityUid))
{
shell.WriteLine($"{entityUid} is not a valid entity.");
return;
}
bodyId = entityUid.Value;
break;
default:
shell.WriteLine(Help);
return;
}
if (!_entManager.TryGetComponent(bodyId, out BodyComponent? body))
{
shell.WriteLine($"Entity {_entManager.GetComponent<MetaDataComponent>(bodyId).EntityName} with uid {bodyId} does not have a {nameof(BodyComponent)}.");
return;
}
if (!_entManager.EntityExists(partUid))
{
shell.WriteLine($"{partUid} is not a valid entity.");
return;
}
if (!_entManager.TryGetComponent(partUid, out BodyPartComponent? part))
{
shell.WriteLine($"Entity {_entManager.GetComponent<MetaDataComponent>(partUid.Value).EntityName} with uid {args[0]} does not have a {nameof(BodyPartComponent)}.");
return;
}
var bodySystem = _entManager.System<BodySystem>();
if (bodySystem.BodyHasChild(bodyId, partUid.Value, body, part))
{
shell.WriteLine($"Body part {_entManager.GetComponent<MetaDataComponent>(partUid.Value).EntityName} with uid {partUid} is already attached to entity {_entManager.GetComponent<MetaDataComponent>(bodyId).EntityName} with uid {bodyId}");
return;
}
var slotId = $"AttachBodyPartVerb-{partUid}";
// ReSharper disable once ConditionIsAlwaysTrueOrFalseAccordingToNullableAPIContract
if (body.RootContainer.ContainedEntity != null)
{
bodySystem.AttachPartToRoot(bodyId, partUid.Value, body, part);
}
else
{
var (rootPartId, rootPart) = bodySystem.GetRootPartOrNull(bodyId, body)!.Value;
if (!bodySystem.TryCreatePartSlotAndAttach(rootPartId, slotId, partUid.Value, part.PartType, rootPart, part))
{
shell.WriteError($"Could not create slot {slotId} on entity {_entManager.ToPrettyString(bodyId)}");
return;
}
}
shell.WriteLine($"Attached part {_entManager.ToPrettyString(partUid.Value)} to {_entManager.ToPrettyString(bodyId)}");
}
}
}