Files
Delta-v/Content.Server/Body/Systems/BodySystem.cs
T
CorynandJanet Blackquill cb62b27fcf Nubody (2/3) - ShitMed removal (#5844)
* Reapply "Nubody Merge" (#5807)

This reverts commit d62f7cef10.

* Revert "Nubody Merge (#5670)"

This reverts commit b465cfb3fd.

* Revert "IPC fibers (#4968)"

This reverts commit c2b42211f0.

* Revert "IPC Polymorph fix (#4545)"

This reverts commit fa03d8c655.

* Revert "fix IPC not having humanoid emotes (#4445)"

This reverts commit 216fdf999f.

* Revert "ipc heat/cold (#4306)"

This reverts commit fafd5cf816.

* Revert "ipc cables (#4283)"

This reverts commit 54958039a1.

* Revert "feat: ipcs now have dynamic power draw based off movement speed (#3917)"

This reverts commit 71e8b7e64b.

* Revert "fix ipcs not being able to disarm (#3374)"

This reverts commit 764c4dcf54.

* Revert "make steel heal caustic for ipcs (#3206)"

This reverts commit 450ac82550.

* Revert "add missing ipc survival boxes (#3065)"

This reverts commit 888c9cdb00.

* Revert "make borgs use ipc repairing (#3064)"

This reverts commit f77a49dd0b.

* Revert "Update hud.yml to add ipcs to diagnostic hud (#3019)"

This reverts commit 7220643531.

* Revert "Tweak IPCs (#2979)"

This reverts commit 98b47476de.

* Revert "fix nukies ipc test fail (#2957)"

This reverts commit 4a1acbf863.

* Revert "fix ipc nukies not getting comms (#2884)"

This reverts commit 8a2254770e.

* Revert "fix ipc encryption key mispredict (#2879)"

This reverts commit f08726efc1.

* Revert "Merge pull request #2800 from Spielern/port-ipc"

This reverts commit 822fa4312c, reversing
changes made to fe4c23c702.

* Remove and Fix rest of IPC Hangons causing crashes

* Integration test Errors

* Expand migration file with removed IPC stuff

* IPC Leg was found and migrated to naught

* Revert "Merge pull request #2542 from deltanedas/shitmed-ops"

This reverts commit 83a8002922, reversing
changes made to baa89b0052.

* Revert "Set up surgical augments infrastructure & add tool panel augments (#3059)"

This reverts commit a40f0be6fd.

* Revert "Psionic Prosthetics (#4689)"

This reverts commit 2679bb238a.

* Revert "Add surgical cleanliness and sanitation (#2847)"

This reverts commit 64565ba4f7.

* Remove unremoved mentions

* Revert "Add autoclave to easily sanitize large amounts of items and faster (#2933)"

This reverts commit d0da90fa2e.

* Shit Med Removed

* Remove _ShitMed Folders and fix Errors in Console

* Add OrganAnimalBrain into the mirgraiton file

* Heads no Input Mover

* Monke

* Full migration file I guess

* oops

* shiv state fix

* Restore accidental deleted recipe

* Forgot one flt mention

* Fix more issues

* Comment out Damage Visual for motorkind for now

* Motorkind...

* Commenting stuff out for now

* thought there'd be more of this to gut

---------

Co-authored-by: Janet Blackquill <uhhadd@gmail.com>
2026-05-21 20:27:04 -04:00

102 lines
3.4 KiB
C#

using System.Numerics;
using Content.Server.Ghost;
using Content.Server.Humanoid;
using Content.Shared.Body.Components;
using Content.Shared.Body.Events;
using Content.Shared.Body.Part;
using Content.Shared.Body.Systems;
using Content.Shared.Damage.Components;
using Content.Shared.Humanoid;
using Content.Shared.Mind;
using Content.Shared.Mobs.Systems;
using Content.Shared.Movement.Events;
using Content.Shared.Movement.Systems;
using Robust.Shared.Audio;
using Robust.Shared.Timing;
using System.Numerics;
using Content.Server.Polymorph.Components; // DeltaV
using Content.Server.Polymorph.Systems; // DeltaV
using Content.Shared.Damage.Components;
namespace Content.Server.Body.Systems;
public sealed class BodySystem : SharedBodySystem
{
[Dependency] private readonly BloodstreamSystem _bloodstream = default!; // Shitmed Change
[Dependency] private readonly GhostSystem _ghostSystem = default!;
[Dependency] private readonly IGameTiming _gameTiming = default!;
[Dependency] private readonly HumanoidAppearanceSystem _humanoidSystem = default!;
[Dependency] private readonly MobStateSystem _mobState = default!;
[Dependency] private readonly SharedMindSystem _mindSystem = default!;
[Dependency] private readonly PolymorphSystem _polymorph = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<BodyComponent, MoveInputEvent>(OnRelayMoveInput);
SubscribeLocalEvent<BodyComponent, ApplyMetabolicMultiplierEvent>(OnApplyMetabolicMultiplier);
}
private void OnRelayMoveInput(Entity<BodyComponent> ent, ref MoveInputEvent args)
{
// If they haven't actually moved then ignore it.
if ((args.Entity.Comp.HeldMoveButtons &
(MoveButtons.Down | MoveButtons.Left | MoveButtons.Up | MoveButtons.Right)) == 0x0)
{
return;
}
if (_mobState.IsDead(ent) && _mindSystem.TryGetMind(ent, out var mindId, out var mind))
{
mind.TimeOfDeath ??= _gameTiming.RealTime;
_ghostSystem.OnGhostAttempt(mindId, canReturnGlobal: true, mind: mind);
}
}
private void OnApplyMetabolicMultiplier(
Entity<BodyComponent> ent,
ref ApplyMetabolicMultiplierEvent args)
{
foreach (var organ in GetBodyOrgans(ent, ent))
{
RaiseLocalEvent(organ.Id, ref args);
}
}
protected override void AddPart(
Entity<BodyComponent?> bodyEnt,
Entity<BodyPartComponent> partEnt,
string slotId)
{
// TODO: Predict this probably.
base.AddPart(bodyEnt, partEnt, slotId);
var layer = partEnt.Comp.ToHumanoidLayers();
if (layer != null)
{
var layers = HumanoidVisualLayersExtension.Sublayers(layer.Value);
_humanoidSystem.SetLayersVisibility(bodyEnt.Owner, layers, visible: true);
}
}
protected override void RemovePart(
Entity<BodyComponent?> bodyEnt,
Entity<BodyPartComponent> partEnt,
string slotId)
{
base.RemovePart(bodyEnt, partEnt, slotId);
if (!TryComp<HumanoidAppearanceComponent>(bodyEnt, out var humanoid))
return;
var layer = partEnt.Comp.ToHumanoidLayers();
if (layer is null)
return;
var layers = HumanoidVisualLayersExtension.Sublayers(layer.Value);
_humanoidSystem.SetLayersVisibility((bodyEnt, humanoid), layers, visible: false);
}
}