Files
Delta-v/Content.Shared/Body/Part/BodyPartComponent.cs
T
CorynandJanet Blackquill cb62b27fcf Nubody (2/3) - ShitMed removal (#5844)
* Reapply "Nubody Merge" (#5807)

This reverts commit d62f7cef10.

* Revert "Nubody Merge (#5670)"

This reverts commit b465cfb3fd.

* Revert "IPC fibers (#4968)"

This reverts commit c2b42211f0.

* Revert "IPC Polymorph fix (#4545)"

This reverts commit fa03d8c655.

* Revert "fix IPC not having humanoid emotes (#4445)"

This reverts commit 216fdf999f.

* Revert "ipc heat/cold (#4306)"

This reverts commit fafd5cf816.

* Revert "ipc cables (#4283)"

This reverts commit 54958039a1.

* Revert "feat: ipcs now have dynamic power draw based off movement speed (#3917)"

This reverts commit 71e8b7e64b.

* Revert "fix ipcs not being able to disarm (#3374)"

This reverts commit 764c4dcf54.

* Revert "make steel heal caustic for ipcs (#3206)"

This reverts commit 450ac82550.

* Revert "add missing ipc survival boxes (#3065)"

This reverts commit 888c9cdb00.

* Revert "make borgs use ipc repairing (#3064)"

This reverts commit f77a49dd0b.

* Revert "Update hud.yml to add ipcs to diagnostic hud (#3019)"

This reverts commit 7220643531.

* Revert "Tweak IPCs (#2979)"

This reverts commit 98b47476de.

* Revert "fix nukies ipc test fail (#2957)"

This reverts commit 4a1acbf863.

* Revert "fix ipc nukies not getting comms (#2884)"

This reverts commit 8a2254770e.

* Revert "fix ipc encryption key mispredict (#2879)"

This reverts commit f08726efc1.

* Revert "Merge pull request #2800 from Spielern/port-ipc"

This reverts commit 822fa4312c, reversing
changes made to fe4c23c702.

* Remove and Fix rest of IPC Hangons causing crashes

* Integration test Errors

* Expand migration file with removed IPC stuff

* IPC Leg was found and migrated to naught

* Revert "Merge pull request #2542 from deltanedas/shitmed-ops"

This reverts commit 83a8002922, reversing
changes made to baa89b0052.

* Revert "Set up surgical augments infrastructure & add tool panel augments (#3059)"

This reverts commit a40f0be6fd.

* Revert "Psionic Prosthetics (#4689)"

This reverts commit 2679bb238a.

* Revert "Add surgical cleanliness and sanitation (#2847)"

This reverts commit 64565ba4f7.

* Remove unremoved mentions

* Revert "Add autoclave to easily sanitize large amounts of items and faster (#2933)"

This reverts commit d0da90fa2e.

* Shit Med Removed

* Remove _ShitMed Folders and fix Errors in Console

* Add OrganAnimalBrain into the mirgraiton file

* Heads no Input Mover

* Monke

* Full migration file I guess

* oops

* shiv state fix

* Restore accidental deleted recipe

* Forgot one flt mention

* Fix more issues

* Comment out Damage Visual for motorkind for now

* Motorkind...

* Commenting stuff out for now

* thought there'd be more of this to gut

---------

Co-authored-by: Janet Blackquill <uhhadd@gmail.com>
2026-05-21 20:27:04 -04:00

115 lines
3.1 KiB
C#

using Content.Shared.Body.Components;
using Content.Shared.Body.Systems;
using Robust.Shared.Containers;
using Robust.Shared.GameStates;
using Robust.Shared.Serialization;
namespace Content.Shared.Body.Part;
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
[Access(typeof(SharedBodySystem))]
public sealed partial class BodyPartComponent : Component
{
// Need to set this on container changes as it may be several transform parents up the hierarchy.
/// <summary>
/// Parent body for this part.
/// </summary>
[DataField, AutoNetworkedField]
public EntityUid? Body;
[DataField, AutoNetworkedField]
public BodyPartType PartType = BodyPartType.Other;
// TODO BODY Replace with a simulation of organs
/// <summary>
/// Whether or not the owning <see cref="Body"/> will die if all
/// <see cref="BodyComponent"/>s of this type are removed from it.
/// </summary>
[DataField("vital"), AutoNetworkedField]
public bool IsVital;
[DataField, AutoNetworkedField]
public BodyPartSymmetry Symmetry = BodyPartSymmetry.None;
/// <summary>
/// Child body parts attached to this body part.
/// </summary>
[DataField, AutoNetworkedField]
public Dictionary<string, BodyPartSlot> Children = new();
/// <summary>
/// Organs attached to this body part.
/// </summary>
[DataField, AutoNetworkedField]
public Dictionary<string, OrganSlot> Organs = new();
/// <summary>
/// These are only for VV/Debug do not use these for gameplay/systems
/// </summary>
[ViewVariables]
private List<ContainerSlot> BodyPartSlotsVV
{
get
{
List<ContainerSlot> temp = new();
var containerSystem = IoCManager.Resolve<IEntityManager>().System<SharedContainerSystem>();
foreach (var slotId in Children.Keys)
{
temp.Add((ContainerSlot) containerSystem.GetContainer(Owner, SharedBodySystem.PartSlotContainerIdPrefix+slotId));
}
return temp;
}
}
[ViewVariables]
private List<ContainerSlot> OrganSlotsVV
{
get
{
List<ContainerSlot> temp = new();
var containerSystem = IoCManager.Resolve<IEntityManager>().System<SharedContainerSystem>();
foreach (var slotId in Organs.Keys)
{
temp.Add((ContainerSlot) containerSystem.GetContainer(Owner, SharedBodySystem.OrganSlotContainerIdPrefix+slotId));
}
return temp;
}
}
}
/// <summary>
/// Contains metadata about a body part in relation to its slot.
/// </summary>
[NetSerializable, Serializable]
[DataRecord]
public partial struct BodyPartSlot
{
public string Id;
public BodyPartType Type;
public BodyPartSlot(string id, BodyPartType type)
{
Id = id;
Type = type;
}
};
/// <summary>
/// Contains metadata about an organ part in relation to its slot.
/// </summary>
[NetSerializable, Serializable]
[DataRecord]
public partial struct OrganSlot
{
public string Id;
public OrganSlot(string id)
{
Id = id;
}
};