Files
Delta-v/Content.Shared/Body/Systems/SharedBodySystem.Organs.cs
T
CorynandJanet Blackquill cb62b27fcf Nubody (2/3) - ShitMed removal (#5844)
* Reapply "Nubody Merge" (#5807)

This reverts commit d62f7cef10.

* Revert "Nubody Merge (#5670)"

This reverts commit b465cfb3fd.

* Revert "IPC fibers (#4968)"

This reverts commit c2b42211f0.

* Revert "IPC Polymorph fix (#4545)"

This reverts commit fa03d8c655.

* Revert "fix IPC not having humanoid emotes (#4445)"

This reverts commit 216fdf999f.

* Revert "ipc heat/cold (#4306)"

This reverts commit fafd5cf816.

* Revert "ipc cables (#4283)"

This reverts commit 54958039a1.

* Revert "feat: ipcs now have dynamic power draw based off movement speed (#3917)"

This reverts commit 71e8b7e64b.

* Revert "fix ipcs not being able to disarm (#3374)"

This reverts commit 764c4dcf54.

* Revert "make steel heal caustic for ipcs (#3206)"

This reverts commit 450ac82550.

* Revert "add missing ipc survival boxes (#3065)"

This reverts commit 888c9cdb00.

* Revert "make borgs use ipc repairing (#3064)"

This reverts commit f77a49dd0b.

* Revert "Update hud.yml to add ipcs to diagnostic hud (#3019)"

This reverts commit 7220643531.

* Revert "Tweak IPCs (#2979)"

This reverts commit 98b47476de.

* Revert "fix nukies ipc test fail (#2957)"

This reverts commit 4a1acbf863.

* Revert "fix ipc nukies not getting comms (#2884)"

This reverts commit 8a2254770e.

* Revert "fix ipc encryption key mispredict (#2879)"

This reverts commit f08726efc1.

* Revert "Merge pull request #2800 from Spielern/port-ipc"

This reverts commit 822fa4312c, reversing
changes made to fe4c23c702.

* Remove and Fix rest of IPC Hangons causing crashes

* Integration test Errors

* Expand migration file with removed IPC stuff

* IPC Leg was found and migrated to naught

* Revert "Merge pull request #2542 from deltanedas/shitmed-ops"

This reverts commit 83a8002922, reversing
changes made to baa89b0052.

* Revert "Set up surgical augments infrastructure & add tool panel augments (#3059)"

This reverts commit a40f0be6fd.

* Revert "Psionic Prosthetics (#4689)"

This reverts commit 2679bb238a.

* Revert "Add surgical cleanliness and sanitation (#2847)"

This reverts commit 64565ba4f7.

* Remove unremoved mentions

* Revert "Add autoclave to easily sanitize large amounts of items and faster (#2933)"

This reverts commit d0da90fa2e.

* Shit Med Removed

* Remove _ShitMed Folders and fix Errors in Console

* Add OrganAnimalBrain into the mirgraiton file

* Heads no Input Mover

* Monke

* Full migration file I guess

* oops

* shiv state fix

* Restore accidental deleted recipe

* Forgot one flt mention

* Fix more issues

* Comment out Damage Visual for motorkind for now

* Motorkind...

* Commenting stuff out for now

* thought there'd be more of this to gut

---------

Co-authored-by: Janet Blackquill <uhhadd@gmail.com>
2026-05-21 20:27:04 -04:00

217 lines
6.7 KiB
C#

using System.Diagnostics.CodeAnalysis;
using Content.Shared.Body.Components;
using Content.Shared.Body.Events;
using Content.Shared.Body.Organ;
using Content.Shared.Body.Part;
using Robust.Shared.Containers;
namespace Content.Shared.Body.Systems;
public partial class SharedBodySystem
{
private void AddOrgan(
Entity<OrganComponent> organEnt,
EntityUid bodyUid,
EntityUid parentPartUid)
{
organEnt.Comp.Body = bodyUid;
var addedEv = new OrganAddedEvent(parentPartUid);
RaiseLocalEvent(organEnt, ref addedEv);
if (organEnt.Comp.Body is not null)
{
var addedInBodyEv = new OrganAddedToBodyEvent(bodyUid, parentPartUid);
RaiseLocalEvent(organEnt, ref addedInBodyEv);
}
Dirty(organEnt, organEnt.Comp);
}
private void RemoveOrgan(Entity<OrganComponent> organEnt, EntityUid parentPartUid)
{
var removedEv = new OrganRemovedEvent(parentPartUid);
RaiseLocalEvent(organEnt, ref removedEv);
if (organEnt.Comp.Body is { Valid: true } bodyUid)
{
var removedInBodyEv = new OrganRemovedFromBodyEvent(bodyUid, parentPartUid);
RaiseLocalEvent(organEnt, ref removedInBodyEv);
}
organEnt.Comp.Body = null;
Dirty(organEnt, organEnt.Comp);
}
/// <summary>
/// Creates the specified organ slot on the parent entity.
/// </summary>
private OrganSlot? CreateOrganSlot(Entity<BodyPartComponent?> parentEnt, string slotId)
{
if (!Resolve(parentEnt, ref parentEnt.Comp, logMissing: false))
return null;
Containers.EnsureContainer<ContainerSlot>(parentEnt, GetOrganContainerId(slotId));
// Shitmed Change: Don't throw when a slot already exists
if (parentEnt.Comp.Organs.TryGetValue(slotId, out var existing))
return existing;
var slot = new OrganSlot(slotId);
parentEnt.Comp.Organs.Add(slotId, slot);
return slot;
}
/// <summary>
/// Attempts to create the specified organ slot on the specified parent if it exists.
/// </summary>
public bool TryCreateOrganSlot(
EntityUid? parent,
string slotId,
[NotNullWhen(true)] out OrganSlot? slot,
BodyPartComponent? part = null)
{
slot = null;
if (parent is null || !Resolve(parent.Value, ref part, logMissing: false))
{
return false;
}
Containers.EnsureContainer<ContainerSlot>(parent.Value, GetOrganContainerId(slotId));
slot = new OrganSlot(slotId);
return part.Organs.TryAdd(slotId, slot.Value);
}
/// <summary>
/// Returns whether the slotId exists on the partId.
/// </summary>
public bool CanInsertOrgan(
EntityUid partId,
string slotId,
BodyPartComponent? part = null)
{
return Resolve(partId, ref part) && part.Organs.ContainsKey(slotId);
}
/// <summary>
/// Returns whether the specified organ slot exists on the partId.
/// </summary>
public bool CanInsertOrgan(
EntityUid partId,
OrganSlot slot,
BodyPartComponent? part = null)
{
return CanInsertOrgan(partId, slot.Id, part);
}
public bool InsertOrgan(
EntityUid partId,
EntityUid organId,
string slotId,
BodyPartComponent? part = null,
OrganComponent? organ = null)
{
if (!Resolve(organId, ref organ, logMissing: false)
|| !Resolve(partId, ref part, logMissing: false)
|| !CanInsertOrgan(partId, slotId, part))
{
return false;
}
var containerId = GetOrganContainerId(slotId);
return Containers.TryGetContainer(partId, containerId, out var container)
&& Containers.Insert(organId, container);
}
/// <summary>
/// Removes the organ if it is inside of a body part.
/// </summary>
public bool RemoveOrgan(EntityUid organId, OrganComponent? organ = null)
{
if (!Containers.TryGetContainingContainer((organId, null, null), out var container))
return false;
var parent = container.Owner;
return HasComp<BodyPartComponent>(parent)
&& Containers.Remove(organId, container);
}
/// <summary>
/// Tries to add this organ to any matching slot on this body part.
/// </summary>
public bool AddOrganToFirstValidSlot(
EntityUid partId,
EntityUid organId,
BodyPartComponent? part = null,
OrganComponent? organ = null)
{
if (!Resolve(partId, ref part, logMissing: false)
|| !Resolve(organId, ref organ, logMissing: false))
{
return false;
}
foreach (var slotId in part.Organs.Keys)
{
InsertOrgan(partId, organId, slotId, part, organ);
return true;
}
return false;
}
/// <summary>
/// Returns a list of Entity<<see cref="T"/>, <see cref="OrganComponent"/>>
/// for each organ of the body
/// </summary>
/// <typeparam name="T">The component that we want to return</typeparam>
/// <param name="entity">The body to check the organs of</param>
public List<Entity<T, OrganComponent>> GetBodyOrganEntityComps<T>(
Entity<BodyComponent?> entity)
where T : IComponent
{
if (!Resolve(entity, ref entity.Comp))
return new List<Entity<T, OrganComponent>>();
var query = GetEntityQuery<T>();
var list = new List<Entity<T, OrganComponent>>(3);
foreach (var organ in GetBodyOrgans(entity.Owner, entity.Comp))
{
if (query.TryGetComponent(organ.Id, out var comp))
list.Add((organ.Id, comp, organ.Component));
}
return list;
}
/// <summary>
/// Tries to get a list of ValueTuples of <see cref="T"/> and OrganComponent on each organs
/// in the given body.
/// </summary>
/// <param name="uid">The body entity id to check on.</param>
/// <param name="comps">The list of components.</param>
/// <param name="body">The body to check for organs on.</param>
/// <typeparam name="T">The component to check for.</typeparam>
/// <returns>Whether any were found.</returns>
public bool TryGetBodyOrganEntityComps<T>(
Entity<BodyComponent?> entity,
[NotNullWhen(true)] out List<Entity<T, OrganComponent>>? comps)
where T : IComponent
{
if (!Resolve(entity.Owner, ref entity.Comp))
{
comps = null;
return false;
}
comps = GetBodyOrganEntityComps<T>(entity);
if (comps.Count != 0)
return true;
comps = null;
return false;
}
}