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* feat: Recent SSD indicator, SSD time in admin overlay * [pre-commit.ci] auto fixes from pre-commit.com hooks for more information, see https://pre-commit.ci * tweak: remove colon from ssd time loc string * feat: add another stage * feat: ssd examine text * apply suggestion: make ssdstage serializable, use proper doc comments Co-authored-by: pathetic meowmeow <uhhadd@gmail.com> Signed-off-by: DisposableCrewmember42 <disposablecrewmember42@proton.me> * apply suggestion: more compact switch, throw instead of logging if invalid stage Co-authored-by: pathetic meowmeow <uhhadd@gmail.com> Signed-off-by: DisposableCrewmember42 <disposablecrewmember42@proton.me> * apply suggestion: missing DeltaV comment Co-authored-by: Sir Warock <67167466+SirWarock@users.noreply.github.com> Signed-off-by: DisposableCrewmember42 <disposablecrewmember42@proton.me> * fix: add missing import * refactor: remove unnecessary state-keeping i don't remember why i did it like that * chore: remove unused import * refactor: don't separate comp from ent --------- Signed-off-by: DisposableCrewmember42 <disposablecrewmember42@proton.me> Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com> Co-authored-by: pathetic meowmeow <uhhadd@gmail.com> Co-authored-by: Sir Warock <67167466+SirWarock@users.noreply.github.com>
94 lines
3.0 KiB
C#
94 lines
3.0 KiB
C#
using Content.Shared.CCVar;
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using Content.Shared.StatusIcon;
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using Robust.Shared.GameStates;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
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namespace Content.Shared.SSDIndicator;
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/// <summary>
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/// Shows status icon when an entity is SSD, based on if a player is attached or not.
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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[AutoGenerateComponentState, AutoGenerateComponentPause]
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public sealed partial class SSDIndicatorComponent : Component
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{
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/// <summary>
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/// Whether or not the entity is SSD.
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/// </summary>
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[AutoNetworkedField]
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[DataField, ViewVariables(VVAccess.ReadOnly)]
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public bool IsSSD = true;
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/// <summary>
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/// The icon displayed next to the associated entity when it is SSD.
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/// </summary>
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[DataField]
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public ProtoId<SsdIconPrototype> Icon = "SSDIcon";
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/// <summary>
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/// The time at which the entity will fall asleep, if <see cref="CCVars.ICSSDSleep"/> is true.
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/// </summary>
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[AutoNetworkedField, AutoPausedField]
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[Access(typeof(SSDIndicatorSystem))]
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[DataField(customTypeSerializer: typeof(TimeOffsetSerializer))]
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public TimeSpan FallAsleepTime = TimeSpan.Zero;
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/// <summary>
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/// The next time this component will be updated.
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/// </summary>
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[AutoNetworkedField, AutoPausedField]
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[DataField(customTypeSerializer: typeof(TimeOffsetSerializer))]
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public TimeSpan NextUpdate = TimeSpan.Zero;
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/// <summary>
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/// The time between updates checking if the entity should be force slept.
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/// </summary>
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[DataField]
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public TimeSpan UpdateInterval = TimeSpan.FromSeconds(1);
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// DeltaV - SSD Recency Additions START
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/// <summary>
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/// The time at which the Entity became SSD.
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/// </summary>
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[AutoNetworkedField, AutoPausedField]
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[DataField(customTypeSerializer: typeof(TimeOffsetSerializer))]
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public TimeSpan SsdSince = TimeSpan.Zero;
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/// <summary>
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/// The icon displayed next to the associated entity when it is recently SSD (stage 2).
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/// </summary>
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[DataField]
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public ProtoId<SsdIconPrototype> RecentIcon = "RecentSSDIcon";
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/// <summary>
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/// The icon displayed next to the associated entity when it is very recently SSD (stage 1).
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/// </summary>
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[DataField]
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public ProtoId<SsdIconPrototype> VeryRecentIcon = "VeryRecentSSDIcon";
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// DeltaV END
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}
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// DeltaV - SSD Recency START
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// If you change this enum, remember to update `Resources/Locale/en-US/_DV/ssdIndicator/examine.ftl`
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public enum SsdStage : byte
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{
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/// <summary>
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/// Stage 1: SSD Indicator is red. They might just be recovering from a crash/timeout.
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/// </summary>
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VeryRecent,
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/// <summary>
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/// Stage 2: SSD Indicator is yellow. They've been gone for a bit, but they shouldn't be moved to cryo yet.
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/// </summary>
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Recent,
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/// <summary>
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/// Stage 3: SSD Indicator is green/default. They've been gone for a long time, they can be moved to cryo.
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/// </summary>
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Cryoable,
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}
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// DeltaV END
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