Delta-v/Content.Server/NPC/Systems
Moony 4e4e6e13a2 Content-side IRobustRandom cleanup. (#43231)
* Content-side fixes for engine IRobustRandom rejig.

* Define for ensuring SetSeed works.

* Poke.

* Poke

* Poke.
2026-06-29 12:44:05 +02:00
..
NPCCombatSystem.Melee.cs Random spontaneous cleanup PR (#25131) 2024-02-18 23:02:29 +01:00
NPCCombatSystem.Ranged.cs Update (MOST) instances of `EntityUid, Component` in GunSystem to `Entity<T>` (#41966) 2026-04-04 16:57:22 +02:00
NPCCombatSystem.cs Cleanup warning in `NPCCombatSystem.Ranged` (#37751) 2025-08-04 19:26:36 +02:00
NPCImprintingOnSpawnBehaviourSystem.cs Replace obsolete EntityWhitelist IsValid usages (#28465) 2024-06-06 21:44:41 +02:00
NPCJukeSystem.cs Replace obsolete functions in NPC systems (#31448) 2024-08-27 01:04:58 +01:00
NPCPerceptionSystem.RecentlyInjected.cs Sentient medibot now can inject (#32110) 2025-02-14 16:09:45 +00:00
NPCPerceptionSystem.cs NPC refactor (#10122) 2022-09-06 00:28:23 +10:00
NPCRetaliationSystem.cs Update DamageableSystem to modern standards (#39417) 2025-12-29 11:39:33 -06:00
NPCSteeringSystem.Context.cs Content-side IRobustRandom cleanup. (#43231) 2026-06-29 12:44:05 +02:00
NPCSteeringSystem.Obstacles.cs Content-side IRobustRandom cleanup. (#43231) 2026-06-29 12:44:05 +02:00
NPCSteeringSystem.cs Upstream Merge (June / July) attempt 2 electric boogaloo (#4607) 2025-11-06 18:22:39 +00:00
NPCSystem.Blackboard.cs Fixed trying to resolve unregistered NPCComponent type, fix NPCs (#19547) 2023-08-25 14:52:23 -07:00
NPCSystem.cs HTNComponent from SharedNPCSystem (#42750) 2026-06-29 12:44:01 +02:00
NPCUseActionOnTargetSystem.cs Cleanup unused/redundant dependencies (#38099) 2025-08-07 01:02:04 +02:00
NPCUtilitySystem.cs Patch for engine ComponentFilter (#43168) 2026-06-29 12:44:02 +02:00