I'm not entirely sure what happens, I know it's markings being loaded from DB with the same ID as a prototype that was modified don't jive, but I'm not entirely sure if it's the best fix. |
||
|---|---|---|
| .. | ||
| EyeColorPicker.cs | ||
| HumanoidAppearanceSystem.cs | ||
| HumanoidMarkingModifierBoundUserInterface.cs | ||
| HumanoidMarkingModifierWindow.xaml | ||
| HumanoidMarkingModifierWindow.xaml.cs | ||
| MarkingPicker.xaml | ||
| MarkingPicker.xaml.cs | ||
| SingleMarkingPicker.xaml | ||
| SingleMarkingPicker.xaml.cs | ||