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BlackAndWhiteOverlay.cs
Validate `ShaderPrototype` IDs ( #38728 )
2025-07-03 18:11:31 -07:00
BlackAndWhiteOverlaySystem.cs
improve noir glasses shader ( #37996 )
2025-06-02 09:16:10 -07:00
EntityHealthBarOverlay.cs
Cleanup more `SpriteComponent` warnings (part 4) ( #37550 )
2025-05-18 03:48:11 +02:00
EquipmentHudSystem.cs
make RefreshOverlay default to the player session ( #32354 )
2025-01-30 16:09:25 +11:00
NoirOverlay.cs
Validate `ShaderPrototype` IDs ( #38728 )
2025-07-03 18:11:31 -07:00
NoirOverlaySystem.cs
improve noir glasses shader ( #37996 )
2025-06-02 09:16:10 -07:00
ShowCriminalRecordIconsSystem.cs
Cleans up StatusIconSystem and fixing some bugs ( #28270 )
2024-06-03 12:12:21 -04:00
ShowHealthBarsSystem.cs
make RefreshOverlay default to the player session ( #32354 )
2025-01-30 16:09:25 +11:00
ShowHealthIconsSystem.cs
make RefreshOverlay default to the player session ( #32354 )
2025-01-30 16:09:25 +11:00
ShowHungerIconsSystem.cs
Cleans up StatusIconSystem and fixing some bugs ( #28270 )
2024-06-03 12:12:21 -04:00
ShowJobIconsSystem.cs
Add tooltips to the agent ID job icons and improve status icon prototypes ( #28575 )
2024-08-09 16:14:07 +10:00
ShowMindShieldIconsSystem.cs
Fake mindshield componentry and Implanter ( #34079 )
2025-01-27 18:37:46 -08:00
ShowSyndicateIconsSystem.cs
Add tooltips to the agent ID job icons and improve status icon prototypes ( #28575 )
2024-08-09 16:14:07 +10:00
ShowThirstIconsSystem.cs
Hunger and thirst huds fix ( #32832 )
2024-11-05 17:58:23 +01:00
StencilOverlay.RestrictedRange.cs
Validate `ShaderPrototype` IDs ( #38728 )
2025-07-03 18:11:31 -07:00
StencilOverlay.Weather.cs
Validate `ShaderPrototype` IDs ( #38728 )
2025-07-03 18:11:31 -07:00
StencilOverlay.cs
Validate `ShaderPrototype` IDs ( #38728 )
2025-07-03 18:11:31 -07:00
StencilOverlaySystem.cs
Replace obsolete GetTilesIntersecting methods ( #32455 )
2024-12-01 12:56:47 +11:00