* Convert all shader prototype string literals to protoids in overlays * Convert more shader prototype literal strings to protoids * Convert ValidatePrototypeId to ProtoId * Later |
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|---|---|---|
| .. | ||
| BUI | ||
| Commands | ||
| Systems | ||
| UI | ||
| FtlArrivalOverlay.cs | ||
| ShuttleConsoleComponent.cs | ||
| ThrusterComponent.cs | ||
| ThrusterSystem.cs | ||