* Convert all shader prototype string literals to protoids in overlays * Convert more shader prototype literal strings to protoids * Convert ValidatePrototypeId to ProtoId * Later |
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|---|---|---|
| .. | ||
| SurveillanceCameraMonitorBoundUi.cs | ||
| SurveillanceCameraMonitorWindow.xaml | ||
| SurveillanceCameraMonitorWindow.xaml.cs | ||
| SurveillanceCameraSetupBoundUi.cs | ||
| SurveillanceCameraSetupWindow.xaml | ||
| SurveillanceCameraSetupWindow.xaml.cs | ||