Delta-v/Content.Shared/CCVar
Princess Cheeseballs a6d935c37d Mob Movement Major Refactor (#36847)
* Conveyor optimisations

- Optimise movement for moving stuff. Better flags + less resolves + slapped parallelrobustjob on it.
- Sleeping for entities getting conveyed into walls.

* Blocker version

* Finish

* Final

* Fix conveyor power mispredict

* Bagel save

* Revert "Bagel save"

This reverts commit 1b93fda81fb852d89b89b0beae0b80f8a61165f2.

* Conveyor resave

* Init Commit

* windows yelling at me to update commit

* working commit, need prediciton and more dehardcoding

* Project 0 warnings

* Working Commit (Near Final)

* ryder got confused commit

* I love Merge Conflicts :)

* Working commit, no prediction

* Forgot the yaml changes

* Comments and typos

* Apparently while the reduced launch mult of lube was initialized it was never used so I revered back to default

* Fixed an incorrect divisor

* bit of cleanup

* Prediciton fixed, and puddles now affect all entities

* FORGOT TO RENAME A VERY IMPORTANT VARIABLE OOPS

* Really big I forgor moment

* Even bigger I forgor moment

* four more merge conflicts to fix four more oopsies

* fixed actual divide by zero moment and also im very dumb

* Even bigger I forgor moment

* four more merge conflicts to fix four more oopsies

* fixed actual divide by zero moment and also im very dumb

* Fix all test fails

* code cleanup

* Webedit whitespace

* Code cleaup

* whitespace webedit

* whitespace webedit

* whitespace webedit

* whitespace removal

* Comments and cleanup

* Re-Added 20 warnings as per Ork's request

* Cleanups

* Spacing fix

* bugfixes and cleanup

* Small bugfix

* Fix prediction

* Mob movement rewrite

* Bandaid

* Working version

* Tentatively working

* Friction to fix cornering

* More fixes

* Refactor mob movement

Trying to cleanup relay ordering / tryupdaterelative being cooked, purge ToParent, and fix all the eye rotation shenanigans.

* Building

* Re-implement jetpacks

* Reorganise weightless movement

* More work

* Fix camera

* reh

* Revert bagel

* Revert this

* Revert held move buttons

* Puddles work but are unpredicted and unoptimized

* Fixes

* Puddle code...

* Actually dirty the slipComp for real

* Sliding component done plus an extra suggestion from ArtisticRoomba

* Atomized Commit

* Added Friction field to Reagent Prototype per design discussion

* Cleaned up Working Commit

* a

* Delete stinkers

* Fix this code smell

* Reviewed

* Funky re-save

* Our conveyance

* Better conveyor sleeping

* Remove this

* Revert "Better conveyor sleeping"

This reverts commit f5281f64bbae95b7b9feb56295c5cf931f9fb2e1.

* Revert that

Way too janky

* Also this

* a

* Working Commit - Still a lot to do

* Acceleration refactor

* Minor jetpack cleanup

* frictionnomovement no longer nullable

* Shared Mover Feels 99% done

* OffGrid/Weightless/Throwing Friction saved

* Fix merge conflicts

* Fix a debug assert

* Final Commit for today

* Some fixes

* Actually use those CCVars Properly

* Need to fix throwing

* Second to last Commit for real

* Jetpack bug fixed

* Jetpack bug fixed

* Test fail patch

* Small patch

* Skates Component cleanup + Bring Accel back to 5 (oops)

* Fix test fail oops

* yaml cleanup make dragons not fat

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2025-05-18 16:20:43 +01:00
..
CVarAccess Add ability for admins to change certain cvars via command. (#35105) 2025-03-01 13:18:39 +00:00
CCVars.Accessibility.cs Add undergarments & "Censor Nudity" toggle to options (#33185) 2025-03-09 22:34:51 +00:00
CCVars.Admin.Ahelp.cs Separate CCVars into separate files 2024-11-15 17:42:11 +00:00
CCVars.Admin.Logs.cs "New player" admin logging improvements (#35961) 2025-03-23 16:17:16 +00:00
CCVars.Admin.Rules.cs Separate CCVars into separate files 2024-11-15 17:42:11 +00:00
CCVars.Admin.cs Require hwid (#35331) 2025-03-01 13:54:11 +00:00
CCVars.Atmos.cs Separate CCVars into separate files 2024-11-15 17:42:11 +00:00
CCVars.Audio.cs Separate CCVars into separate files 2024-11-15 17:42:11 +00:00
CCVars.Cargo.cs Make funding allocation computer more configurable (#36790) (#3555) 2025-04-22 19:23:40 +00:00
CCVars.Chat.Looc.cs Separate CCVars into separate files 2024-11-15 17:42:11 +00:00
CCVars.Chat.Ooc.cs Separate CCVars into separate files 2024-11-15 17:42:11 +00:00
CCVars.Chat.cs Separate CCVars into separate files 2024-11-15 17:42:11 +00:00
CCVars.Config.cs Separate CCVars into separate files 2024-11-15 17:42:11 +00:00
CCVars.Console.cs Separate CCVars into separate files 2024-11-15 17:42:11 +00:00
CCVars.Crewmanifest.cs Separate CCVars into separate files 2024-11-15 17:42:11 +00:00
CCVars.Database.cs Separate CCVars into separate files 2024-11-15 17:42:11 +00:00
CCVars.Discord.cs Add Discord webhook on watchlist connection (#33483) 2025-01-28 04:31:22 +00:00
CCVars.Events.cs [ChangeCVarCommand] Mapping Command (#35239) 2025-03-01 13:36:15 +00:00
CCVars.Explosion.cs Separate CCVars into separate files 2024-11-15 17:42:11 +00:00
CCVars.Game.Infolinks.cs Add telegram to the server info-links (#33459) 2024-12-07 17:25:37 +00:00
CCVars.Game.cs upstream merge 27/04/2025 (#3596) 2025-05-06 19:35:03 -04:00
CCVars.Ghost.cs Separate CCVars into separate files 2024-11-15 17:42:11 +00:00
CCVars.Hud.cs version watermark (#35284) 2025-03-01 14:16:33 +00:00
CCVars.Ic.cs Species are now picked at random in the developer environment! (#37057) 2025-05-18 16:14:18 +01:00
CCVars.Interactions.cs Revert "Revert `Storage UI V2` (#2950)" 2025-03-01 12:37:16 +00:00
CCVars.Interface.cs upstream merge 27/04/2025 (#3596) 2025-05-06 19:35:03 -04:00
CCVars.Mapping.cs Separate CCVars into separate files 2024-11-15 17:42:11 +00:00
CCVars.Midi.cs Separate CCVars into separate files 2024-11-15 17:42:11 +00:00
CCVars.Misc.cs Separate CCVars into separate files 2024-11-15 17:42:11 +00:00
CCVars.Movement.cs upstream merge 27/04/2025 (#3596) 2025-05-06 19:35:03 -04:00
CCVars.NPC.cs Separate CCVars into separate files 2024-11-15 17:42:11 +00:00
CCVars.Net.cs Separate CCVars into separate files 2024-11-15 17:42:11 +00:00
CCVars.Parallax.cs Separate CCVars into separate files 2024-11-15 17:42:11 +00:00
CCVars.Physics.cs Mob Movement Major Refactor (#36847) 2025-05-18 16:20:43 +01:00
CCVars.Playtest.cs Add stamina and mob damage playtest modifiers (#35599) 2025-03-23 16:18:35 +00:00
CCVars.Radiation.cs Separate CCVars into separate files 2024-11-15 17:42:11 +00:00
CCVars.Replays.cs Separate CCVars into separate files 2024-11-15 17:42:11 +00:00
CCVars.Salvage.cs Separate CCVars into separate files 2024-11-15 17:42:11 +00:00
CCVars.Server.cs version watermark (#35284) 2025-03-01 14:16:33 +00:00
CCVars.Shuttle.cs upstream merge 27/04/2025 (#3596) 2025-05-06 19:35:03 -04:00
CCVars.Sounds.cs Add option to disable bwoink sound. (#33782) 2025-01-28 04:31:25 +00:00
CCVars.Status.cs Separate CCVars into separate files 2024-11-15 17:42:11 +00:00
CCVars.Tips.cs Separate CCVars into separate files 2024-11-15 17:42:11 +00:00
CCVars.Viewport.cs Separate CCVars into separate files 2024-11-15 17:42:11 +00:00
CCVars.Vote.cs More responsive votekick system (reduce timer and successive timeout) (#36044) 2025-04-06 20:51:06 +01:00
CCVars.Whitelist.cs Separate CCVars into separate files 2024-11-15 17:42:11 +00:00
CCVars.Worldgen.cs Separate CCVars into separate files 2024-11-15 17:42:11 +00:00
CCVars.cs Add ability for admins to change certain cvars via command. (#35105) 2025-03-01 13:18:39 +00:00