Delta-v/Content.Client/Weapons/Ranged/Systems
BramvanZijp e0636a829c Rework the HoS's Energy Shotgun (Varying energy consumption depending on fire-mode + re-adds a toned down self recharge.) (#32104)
* Rebalance HoS's Energy Shotgun

* SLIGHTLY Up the max charge so the gun properly recharges all of its charges, which matters a lot more with the self charge cooldown system.

* Prevent recharge cooldown if 0 power is used.

* Makes the clientside HUD actually update to reflect the changes in firecost and thus max/current charges.

* Properly fix that recharging to just under full issue instead of applying a budget fix to only the eshotgun.

* Clean up the client ammo UI fix.

* Update the self recharger component to comply with maintainer request.

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Remove code that was made redundant by a hotfix from another PR.

* Make the recharge pause on EMP, document things where needed, clean up code as per maintainer request, add a note to make the code better when power is moved to shared.

* Fix another internal issue

* Code cleanup + fix the rapid recharge verb to remove pause.

* cleanup

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Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-12-21 09:55:48 +00:00
..
FlyBySoundSystem.cs Random spontaneous cleanup PR (#25131) 2024-02-18 23:02:29 +01:00
GunSystem.AmmoCounter.cs Various item status fixes/tweaks (#27267) 2024-05-03 00:01:56 +02:00
GunSystem.Ballistic.cs Content ecs containers (#22484) 2024-01-22 18:47:55 +01:00
GunSystem.BasicEntity.cs Magic staves + wands (#9070) 2022-07-14 19:45:27 -07:00
GunSystem.Battery.cs Gun refactor (#8301) 2022-06-01 19:59:58 +10:00
GunSystem.ChamberMagazine.cs Content update for NetEntities (#18935) 2023-09-27 21:59:12 +02:00
GunSystem.Magazine.cs Fixed bug with appearance of ammo battery magazine guns (#26009) 2024-03-17 14:59:06 +01:00
GunSystem.MagazineVisuals.cs Fix rockets and lasers looking like they have nothing loaded (#26933) 2024-04-21 21:56:42 +02:00
GunSystem.Revolver.cs Content update for NetEntities (#18935) 2023-09-27 21:59:12 +02:00
GunSystem.SpentAmmo.cs Fixed Tipped ammo not being Spent (#25167) 2024-02-18 23:01:40 +01:00
GunSystem.cs Rework the HoS's Energy Shotgun (Varying energy consumption depending on fire-mode + re-adds a toned down self recharge.) (#32104) 2024-12-21 09:55:48 +00:00