Delta-v/Content.Server/Magic/MagicSystem.cs

36 lines
943 B
C#

using Content.Server.Chat.Systems;
using Content.Shared.Magic;
using Content.Shared.Magic.Events;
namespace Content.Server.Magic;
public sealed class MagicSystem : SharedMagicSystem
{
[Dependency] private readonly ChatSystem _chat = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<SpeakSpellEvent>(OnSpellSpoken);
}
private void OnSpellSpoken(ref SpeakSpellEvent args)
{
_chat.TrySendInGameICMessage(args.Performer, Loc.GetString(args.Speech), InGameICChatType.Speak, false);
}
public override void OnVoidApplause(VoidApplauseSpellEvent ev)
{
base.OnVoidApplause(ev);
_chat.TryEmoteWithChat(ev.Performer, ev.Emote);
var perfXForm = Transform(ev.Performer);
var targetXForm = Transform(ev.Target);
Spawn(ev.Effect, perfXForm.Coordinates);
Spawn(ev.Effect, targetXForm.Coordinates);
}
}