* Add Firebots Had to add OnActivateInWorld to the spray system to get the bot to work. Checks for the flammable component and if the onFire boolean is true. * Make SpraySystem actually use useDelay got rid of that TODO * Added firebot speech Fire detected! |
||
|---|---|---|
| .. | ||
| DrinkValueCon.cs | ||
| FoodValueCon.cs | ||
| OrderedTargetCon.cs | ||
| TargetAccessibleCon.cs | ||
| TargetAmmoCon.cs | ||
| TargetAmmoMatchesCon.cs | ||
| TargetDistanceCon.cs | ||
| TargetHealthCon.cs | ||
| TargetInLOSCon.cs | ||
| TargetInLOSOrCurrentCon.cs | ||
| TargetIsAliveCon.cs | ||
| TargetIsCritCon.cs | ||
| TargetIsDeadCon.cs | ||
| TargetMeleeCon.cs | ||
| TargetOnFireCon.cs | ||
| UtilityConsideration.cs | ||