* Make hacking energy swords predicted * Fix up component, add dirty call * access * Dirty Entity<T> * false |
||
|---|---|---|
| .. | ||
| Melee | ||
| Misc | ||
| Ranged | ||
| DamageMarkerSystem.cs | ||
* Make hacking energy swords predicted * Fix up component, add dirty call * access * Dirty Entity<T> * false |
||
|---|---|---|
| .. | ||
| Melee | ||
| Misc | ||
| Ranged | ||
| DamageMarkerSystem.cs | ||