..
AirtightComponent.cs
Makes Airtight ECS. ( #4351 )
2021-07-25 17:04:58 +10:00
AtmosExposedComponent.cs
Refactors TemperatureComponent and AtmosExposed to ECS ( #4927 )
2021-10-29 10:18:43 +02:00
AtmosFixMarkerComponent.cs
Ignore component on client.
2021-10-19 21:15:23 +02:00
AtmosPlaqueComponent.cs
Remove many resolves on Content.Server
2021-12-08 17:04:21 +01:00
BarotraumaComponent.cs
Modify damage logging. ( #5579 )
2021-11-28 14:34:44 +01:00
BreathToolComponent.cs
Fix 3000 errors
2021-12-05 18:09:01 +01:00
FlammableComponent.cs
Fix thermoregulation + rebalance/refactor FlammableComponent ( #5406 )
2021-11-19 17:54:01 +01:00
GasAnalyzerComponent.cs
Goes in-game now
2021-12-06 15:34:46 +01:00
GasMixtureHolderComponent.cs
Makes Airtight ECS. ( #4351 )
2021-07-25 17:04:58 +10:00
GasTankComponent.cs
Everything: Rich text redux ( #5625 )
2021-12-12 18:25:42 -08:00
GridAtmosphereComponent.cs
Makes Grid Revalidation a step in the atmos update stages.
2021-11-09 16:50:15 +01:00
IAtmosphereComponent.cs
AtmosDevices can optionally process in space. ( #4405 )
2021-08-02 21:59:41 +10:00
MovedByPressureComponent.cs
Even more resolve removals.
2021-12-08 17:41:14 +01:00
PressureProtectionComponent.cs
Refactor Barotrauma to be ECS. ( #4674 )
2021-09-22 21:02:25 +10:00
SpaceAtmosphereComponent.cs
AtmosDevices can optionally process in space. ( #4405 )
2021-08-02 21:59:41 +10:00
TemperatureProtectionComponent.cs
Severely nerf fires and severely buff fire protection ( #5396 )
2021-11-18 23:08:30 -07:00
UnsimulatedGridAtmosphereComponent.cs
AtmosDevices can optionally process in space. ( #4405 )
2021-08-02 21:59:41 +10:00