Delta-v/Content.Server/Body/Systems
Fishfish458 026f2ee313
Small changes for crit mobs to be able to gasp and dead mobs to show dead on examine (#5828)
* [ADD] changes to be able to identify living downed players

* [FIX] format of tryGetComponent, fixed string

* [CHANGE] PR mind component suggestions

* [CHANGE] trycomp based on qa feedback

* [CHANGE] Condensed mindcomponent as per feedback

Co-authored-by: fishfish458 <fishfish458>
2021-12-19 14:45:47 -08:00
..
BloodstreamSystem.cs ECS BloodstreamComponent (#5629) 2021-11-30 16:47:21 -07:00
BodySystem.cs More (IComponent) shenanigans and also some contaminated IoCManager.Resolve<IEntityManager>() very long yes calls 2021-12-07 22:22:34 +11:00
BrainSystem.cs More (IComponent) shenanigans and also some contaminated IoCManager.Resolve<IEntityManager>() very long yes calls 2021-12-07 22:22:34 +11:00
LungSystem.cs Small changes for crit mobs to be able to gasp and dead mobs to show dead on examine (#5828) 2021-12-19 14:45:47 -08:00
MetabolizerSystem.cs Add more pretty strings to logs (#5768) 2021-12-13 12:22:58 +01:00
RespiratorSystem.cs Small changes for crit mobs to be able to gasp and dead mobs to show dead on examine (#5828) 2021-12-19 14:45:47 -08:00
StomachSystem.cs More (IComponent) shenanigans and also some contaminated IoCManager.Resolve<IEntityManager>() very long yes calls 2021-12-07 22:22:34 +11:00
ThermalRegulatorSystem.cs More (IComponent) shenanigans and also some contaminated IoCManager.Resolve<IEntityManager>() very long yes calls 2021-12-07 22:22:34 +11:00