Delta-v/Content.Client/Light
metalgearsloth ed3c788a58 Predict PoweredLights (#36541)
* Move PoweredLight to shared

* Predict the rest of the owl

* reacher

* compinit & anim

* Fix names

* Revert this?

* Fix these

* chicken drummies

* deita

* Fix

* review

* fix

* fixes

* fix PVS weirdness

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-11-23 15:22:23 -06:00
..
Components Upstream Merge (June / July) attempt 2 electric boogaloo (#4607) 2025-11-06 18:22:39 +00:00
EntitySystems Predict PoweredLights (#36541) 2025-11-23 15:22:23 -06:00
Visualizers Cleanup redundant `SpriteSystem` dependencies in `VisualizerSystem`s (#37758) 2025-08-05 16:16:25 +02:00
AfterLightTargetOverlay.cs Add sun shadows (planet lighting stage 2) (#35145) 2025-03-09 23:24:48 +00:00
AmbientOcclusionOverlay.cs Upstream Merge (June / July) attempt 2 electric boogaloo (#4607) 2025-11-06 18:22:39 +00:00
BeforeLightTargetOverlay.cs Uncomment blur (#35213) 2025-03-01 13:28:01 +00:00
HandheldLightSystem.cs Decouple Lights from Toggleable Visuals (and headphone music notes bugfix) (#35341) 2025-08-06 22:06:58 +02:00
LightBlurOverlay.cs Uncomment blur (#35213) 2025-03-01 13:28:01 +00:00
LightCycleSystem.cs Add sun shadows (planet lighting stage 2) (#35145) 2025-03-09 23:24:48 +00:00
RgbLightControllerSystem.cs Upstream Merge (June / July) attempt 2 electric boogaloo (#4607) 2025-11-06 18:22:39 +00:00
RoofOverlay.cs Upstream Merge (June / July) attempt 2 electric boogaloo (#4607) 2025-11-06 18:22:39 +00:00
SunShadowOverlay.cs Upstream Merge (June / July) attempt 2 electric boogaloo (#4607) 2025-11-06 18:22:39 +00:00
TileEmissionOverlay.cs Apply RoofOverlay per-grid not per-map + fix lighting quality (#35207) 2025-03-01 13:27:50 +00:00