| .. |
|
Components
|
Clumsy system refactor (#31147)
|
2024-12-07 15:42:29 +00:00 |
|
Events
|
GettingUsedAttemptEvent (#35450)
|
2025-03-01 14:19:29 +00:00 |
|
ActivateInWorldEvent.cs
|
Decouple interactions from hands, cleanup old events, add new fears (#28393)
|
2024-06-01 18:00:07 +02:00 |
|
AfterInteract.cs
|
Remove `IAfterInteract` (#9715)
|
2022-07-14 21:45:31 +10:00 |
|
BeforeInteract.cs
|
Cleanup the namespaces (#8132)
|
2022-05-13 17:59:03 +10:00 |
|
ITargetedInteractEventArgs.cs
|
Cleanup the namespaces (#8132)
|
2022-05-13 17:59:03 +10:00 |
|
InteractHand.cs
|
Decouple interactions from hands, cleanup old events, add new fears (#28393)
|
2024-06-01 18:00:07 +02:00 |
|
InteractUsing.cs
|
Remove `IInteractUsing` (#9718)
|
2022-07-14 04:42:54 -07:00 |
|
InteractionPopupSystem.cs
|
Borg type switching. (#32586)
|
2024-11-15 19:35:37 +00:00 |
|
RangedInteract.cs
|
Remove `IAfterInteract` (#9715)
|
2022-07-14 21:45:31 +10:00 |
|
RotateToFaceSystem.cs
|
Partial buckling refactor (#29031)
|
2024-07-25 00:34:37 +02:00 |
|
SharedInteractionSystem.Blocking.cs
|
Re-add improved random sentience event (#29123)
|
2024-08-30 09:00:08 +01:00 |
|
SharedInteractionSystem.Relay.cs
|
Sync master up to 1/10 (#74)
|
2023-10-03 14:15:46 -05:00 |
|
SharedInteractionSystem.cs
|
Fix 38 non-obsolete warnings (#33794)
|
2025-03-01 12:44:03 +00:00 |
|
SmartEquipSystem.cs
|
Fix quick-swap stacks of items (#32560)
|
2024-10-02 12:17:34 +01:00 |