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Components
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Machine-code cleanup (#28489)
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2024-07-25 01:11:54 +02:00 |
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Conditions
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Replace obsolete EntityWhitelist IsValid usages part 2 (#28506)
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2024-06-08 20:03:26 +02:00 |
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EntitySystems
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Welding tweaks (#27959)
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2024-06-06 21:59:35 +02:00 |
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NodeEntities
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Refactor serialization copying to use source generators (#19412)
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2023-08-22 18:14:33 -07:00 |
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Prototypes
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Machine-code cleanup (#28489)
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2024-07-25 01:11:54 +02:00 |
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Serialization
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Construction graph improvements (#17960)
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2023-07-13 20:23:52 +10:00 |
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Steps
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Cleans up tag system (#28272)
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2024-06-06 21:33:38 +02:00 |
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ConstructionGraphEdge.cs
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Use construction graphs for hacking protections (#20265)
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2023-10-08 19:58:52 +02:00 |
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ConstructionGraphNode.cs
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Use construction graphs for hacking protections (#20265)
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2023-10-08 19:58:52 +02:00 |
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ConstructionGuide.cs
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Cleanup the namespaces (#8132)
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2022-05-13 17:59:03 +10:00 |
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Enums.cs
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Replace `SpriteStateChange` construction action with `AppearanceChange` (#15914)
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2023-04-30 07:04:31 +10:00 |
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Events.cs
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Content update for NetEntities (#18935)
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2023-09-27 21:59:12 +02:00 |
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IGraphAction.cs
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Refactor serialization copying to use source generators (#19412)
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2023-08-22 18:14:33 -07:00 |
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IGraphCondition.cs
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Refactor serialization copying to use source generators (#19412)
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2023-08-22 18:14:33 -07:00 |
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IGraphNodeEntity.cs
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Construction graph improvements (#17960)
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2023-07-13 20:23:52 +10:00 |
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IGraphTransform.cs
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Construction graph improvements (#17960)
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2023-07-13 20:23:52 +10:00 |
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MachineDeconstructedEvent.cs
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stasis bed and microwave qol(#21572)
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2023-11-12 20:55:31 +01:00 |
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MachinePartSystem.cs
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Add support for printing reagents in lathes (#30476)
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2024-08-09 18:17:30 +01:00 |
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PartAssemblySystem.cs
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Content ecs containers (#22484)
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2024-01-22 18:47:55 +01:00 |
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SharedCanBuildWindowOnTopComponent.cs
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Refactor serialization copying to use source generators (#19412)
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2023-08-22 18:14:33 -07:00 |
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SharedConstructionSystem.cs
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Machine-code cleanup (#28489)
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2024-07-25 01:11:54 +02:00 |
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SharedFlatpackSystem.cs
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Machine-code cleanup (#28489)
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2024-07-25 01:11:54 +02:00 |