Delta-v/Content.Server/Light/EntitySystems
Cojoke 50b01f39aa Allow Flares to light cigarettes (#29476)
* Allow Flares to light cigarettes

* !IsHot check

* nicer looking(and I think the right way to do that...)

* heh, whoops

* Adds IgnitionEvent, IgnitionSource now functions as IsHot when Ignited

* Fixes + remove redundancy

* Hows this?

* press enter

Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>

* Flare is not forever hot anymore

* Formatting fixes

* Make IgnitionEvent readonly

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Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
2024-08-09 17:19:00 +01:00
..
EmergencyLightSystem.cs Emergency Lights now changes color depending on alert level and whether or not the light is powered. (#26932) 2024-04-21 22:53:07 +02:00
ExpendableLightSystem.cs Allow Flares to light cigarettes (#29476) 2024-08-09 17:19:00 +01:00
HandheldLightSystem.cs Decouple interactions from hands, cleanup old events, add new fears (#28393) 2024-06-01 18:00:07 +02:00
LightBulbSystem.cs Unrevert audio (#21330) 2023-12-02 20:16:36 +01:00
LightReplacerSystem.cs Fix light replacer popup (#26136) 2024-03-17 15:10:33 +01:00
LitOnPoweredSystem.cs Remove lights compref (#19531) 2023-09-27 21:59:12 +02:00
MatchboxSystem.cs Remove 700 usages of Component.Owner (#21100) 2023-10-20 15:31:13 +02:00
MatchstickSystem.cs AutoCompState + ItemToggle fixes (#23422) 2024-01-26 21:27:29 +01:00
PoweredLightSystem.cs Simplify DoAfterArgs behavior for movement and distance checks (#25226) 2024-03-24 00:03:28 +01:00
RgbLightControllerSystem.cs Extend RgbLightController (#6179) 2022-01-18 15:18:16 -07:00
RotatingLightSystem.cs Code cleanup: Dirty(Comp) (#26238) 2024-03-24 00:04:13 +01:00