Delta-v/Content.Shared/Interaction
Ciarán Walsh 8d90d3f3ad Defibs will now also shock anyone still interacting with the target. (#35998)
* Defibs will now also shock anyone still interacting with the target.

* Improvements to test readability

* Apply fixes to other tests

* Refactor the interacting entities query to use an event.

* Include pullers as interacting with the entity they are pulling

* Broadcast event

* Use a constant

* Convert new test to InteractionTest

* Convert existing test

* Add behaviour note

* Revert "Convert existing test"

This reverts commit b8a8f2f68e3733bdb6ec254faf955a42096d47d7.

* Move new test into separate (InteractionTest) test file

* Use ToServer

* Use a constant for prototype id

* Use ToServer

* Add EntProtoId constructor

* Add assertion failure messages

* Manual cleanup of test entities

* Remove obsolete flag

* Add test summaries

* Remove tuple constructor

* Wrap entity deletion in WaitPost

* Extend DoAfter interacting test with an extra mob
2026-01-26 19:22:40 +01:00
..
Components Upstream Merge (June / July) attempt 2 electric boogaloo (#4607) 2025-11-06 18:22:39 +00:00
Events GettingUsedAttemptEvent (#35450) 2025-03-01 14:19:29 +00:00
ActivateInWorldEvent.cs Decouple interactions from hands, cleanup old events, add new fears (#28393) 2024-06-01 18:00:07 +02:00
AfterInteract.cs Remove `IAfterInteract` (#9715) 2022-07-14 21:45:31 +10:00
BeforeInteract.cs Cleanup the namespaces (#8132) 2022-05-13 17:59:03 +10:00
ITargetedInteractEventArgs.cs Cleanup the namespaces (#8132) 2022-05-13 17:59:03 +10:00
InteractHand.cs Decouple interactions from hands, cleanup old events, add new fears (#28393) 2024-06-01 18:00:07 +02:00
InteractUsing.cs Remove `IInteractUsing` (#9718) 2022-07-14 04:42:54 -07:00
InteractionPopupSystem.cs Borg type switching. (#32586) 2024-11-15 19:35:37 +00:00
RangedInteract.cs Remove `IAfterInteract` (#9715) 2022-07-14 21:45:31 +10:00
RotateToFaceSystem.cs Partial buckling refactor (#29031) 2024-07-25 00:34:37 +02:00
SharedInteractionSystem.Blocking.cs Fix AI movement (#37114) 2025-05-18 16:21:20 +01:00
SharedInteractionSystem.Relay.cs Sync master up to 1/10 (#74) 2023-10-03 14:15:46 -05:00
SharedInteractionSystem.cs Defibs will now also shock anyone still interacting with the target. (#35998) 2026-01-26 19:22:40 +01:00
SmartEquipSystem.cs Adds smart equip to pocket 1, pocket 2, and suit storage slots (#37975) 2025-12-29 11:39:15 -06:00