Delta-v/Content.Client/GameObjects/Components/Atmos/Piping/PipeConnectorVisualizer.cs

87 lines
2.9 KiB
C#

#nullable enable
using System;
using Content.Shared.GameObjects.Components.Atmos;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Client.Graphics;
using Robust.Client.ResourceManagement;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Serialization;
using YamlDotNet.RepresentationModel;
namespace Content.Client.GameObjects.Components.Atmos
{
[UsedImplicitly]
public class PipeConnectorVisualizer : AppearanceVisualizer
{
private string _baseState = string.Empty;
private RSI? _connectorRsi;
public override void LoadData(YamlMappingNode node)
{
base.LoadData(node);
var serializer = YamlObjectSerializer.NewReader(node);
serializer.DataField(ref _baseState, "baseState", "pipeConnector");
var rsiString = SharedSpriteComponent.TextureRoot / serializer.ReadDataField("rsi", "Constructible/Atmos/pipe.rsi");
var resourceCache = IoCManager.Resolve<IResourceCache>();
if (resourceCache.TryGetResource(rsiString, out RSIResource? rsi))
_connectorRsi = rsi.RSI;
else
Logger.Error($"{nameof(PipeVisualizer)} could not load to load RSI {rsiString}.");
}
public override void InitializeEntity(IEntity entity)
{
base.InitializeEntity(entity);
if (!entity.TryGetComponent<ISpriteComponent>(out var sprite))
return;
if (_connectorRsi == null)
return;
foreach (Layer layerKey in Enum.GetValues(typeof(Layer)))
{
sprite.LayerMapReserveBlank(layerKey);
var layer = sprite.LayerMapGet(layerKey);
sprite.LayerSetRSI(layer, _connectorRsi);
var layerState = _baseState + ((PipeDirection) layerKey).ToString();
sprite.LayerSetState(layer, layerState);
}
}
public override void OnChangeData(AppearanceComponent component)
{
base.OnChangeData(component);
if (!component.Owner.TryGetComponent<ISpriteComponent>(out var sprite))
return;
if (!component.TryGetData(PipeVisuals.VisualState, out PipeVisualState state))
return;
foreach (Layer layerKey in Enum.GetValues(typeof(Layer)))
{
var dir = (PipeDirection) layerKey;
var layerVisible = state.ConnectedDirections.HasDirection(dir);
var layer = sprite.LayerMapGet(layerKey);
sprite.LayerSetVisible(layer, layerVisible);
}
}
private enum Layer : byte
{
NorthConnection = PipeDirection.North,
SouthConnection = PipeDirection.South,
EastConnection = PipeDirection.East,
WestConnection = PipeDirection.West,
}
}
}