Delta-v/Content.Server/GameObjects/EntitySystems/AI
metalgearsloth e0eaef1aa9
Data-driven NPC factions (#3249)
* Data-driven NPC factions

* Minor re-factor so it's settable via yaml instead. Any changes made during runtime aren't saved back.
* Still uses enums given bitmasks go BRRT

* private setters whoops

* nullables

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2021-02-21 00:27:17 +01:00
..
LoadBalancer Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
Pathfinding Data-driven NPC behaviors (#3271) 2021-02-19 22:37:17 -08:00
Steering PauseManager moved to Shared (#3288) 2021-02-18 20:45:45 -08:00
AiFactionTagSystem.cs Data-driven NPC factions (#3249) 2021-02-21 00:27:17 +01:00
AiSystem.cs Data-driven NPC behaviors (#3271) 2021-02-19 22:37:17 -08:00
ServerAiDebugSystem.cs Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
SleepAiMessage.cs Data-driven NPC behaviors (#3271) 2021-02-19 22:37:17 -08:00