* Data-driven NPC factions * Minor re-factor so it's settable via yaml instead. Any changes made during runtime aren't saved back. * Still uses enums given bitmasks go BRRT * private setters whoops * nullables Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com> |
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| .. | ||
| LoadBalancer | ||
| Pathfinding | ||
| Steering | ||
| AiFactionTagSystem.cs | ||
| AiSystem.cs | ||
| ServerAiDebugSystem.cs | ||
| SleepAiMessage.cs | ||