Delta-v/Content.Shared/GameObjects
DrSmugleaf fdcbece63d
Refactor stacks to use prototypes (#3387)
* Refactor stacks to use prototypes

* Fix not assigned warning

* Add names to stacks

* Make machine baords and material constructions use the name as well

* Remove defaulting stacks to prototype id

* Fix tests

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2021-02-25 16:18:29 +11:00
..
Components Refactor stacks to use prototypes (#3387) 2021-02-25 16:18:29 +11:00
EntitySystemMessages Fix suspicion round end timer, actually show it. 2021-02-04 04:16:36 +01:00
EntitySystems Holiday System (#3122) 2021-02-12 10:45:22 +01:00
Verbs Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
ContentNetIDs.cs Airlock / firelock code refactor, pseudo-prediction implementation (#3037) 2021-02-12 16:02:14 +01:00
DrawDepth.cs Add Smoke and Foam chemical reaction effects. (#2913) 2021-02-03 15:26:46 +01:00