Delta-v/Resources/Prototypes/Entities
DrSmugleaf fdcbece63d
Refactor stacks to use prototypes (#3387)
* Refactor stacks to use prototypes

* Fix not assigned warning

* Add names to stacks

* Make machine baords and material constructions use the name as well

* Remove defaulting stacks to prototype id

* Fix tests

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2021-02-25 16:18:29 +11:00
..
Clothing Add all missing descriptions (HELP WANTED) (#3269) 2021-02-21 00:15:02 +01:00
Constructible Organizes Fills (#3385) 2021-02-23 20:17:24 +11:00
Effects directional -> norot for bullets. 2021-02-23 22:10:07 +01:00
Mobs Cleans up NPC and Human YAML and adds tags for Teleportable and FootstepSound (#3371) 2021-02-23 18:20:35 +11:00
Objects Refactor stacks to use prototypes (#3387) 2021-02-25 16:18:29 +11:00
base_item.yml Tags everything that should be tagged (#3372) 2021-02-23 18:48:57 +11:00
chemistry.yml Adds new different reaction types. (#2114) 2020-09-21 17:51:07 +02:00
clicktest.yml Fix clicktest tests. 2021-02-23 22:41:40 +01:00
puddle.yml SolutionContainerComponent refactors (#2746) 2021-01-06 13:31:41 +01:00
radiation.yml Station events (#1518) 2020-08-13 22:52:17 +02:00
singularity.yml Singularity Engine: Containment field emitters emit soft light (#3004) 2021-01-16 20:13:11 +01:00
stress_test.yml Nukes Iconcomponent (#2102) 2020-09-23 22:13:51 +02:00
traitordm.yml Traitor Deathmatch (#2719) 2020-12-13 16:00:49 +01:00