* Move damage class and type mappings to DamageSystem * Make the properties static again |
||
|---|---|---|
| .. | ||
| DamageChangeData.cs | ||
| DamageChangeParams.cs | ||
| DamageChangedEventArgs.cs | ||
| DamageChangedMessage.cs | ||
| DamageFlag.cs | ||
| DamageableComponent.cs | ||
| IDamageableComponent.cs | ||
* Move damage class and type mappings to DamageSystem * Make the properties static again |
||
|---|---|---|
| .. | ||
| DamageChangeData.cs | ||
| DamageChangeParams.cs | ||
| DamageChangedEventArgs.cs | ||
| DamageChangedMessage.cs | ||
| DamageFlag.cs | ||
| DamageableComponent.cs | ||
| IDamageableComponent.cs | ||