| .. |
|
AccessLevels
|
Access lock lockers and add some more access types (#2389)
|
2020-10-26 23:32:55 +01:00 |
|
Actions
|
Implement magboots. (#2988)
|
2021-01-11 19:24:09 +01:00 |
|
Alerts
|
Alert polish and brushup (#2863)
|
2021-01-14 20:41:56 +11:00 |
|
Atmospherics
|
Gas tanks and masks (#2409)
|
2020-10-27 20:53:44 +01:00 |
|
Body
|
You can no longer move a PC entity unless it has a PlayerInputMover (#2987)
|
2021-01-14 14:24:43 +11:00 |
|
Catalog
|
Lockers and flavortext (#2934)
|
2021-01-17 01:43:27 +01:00 |
|
Damage
|
Fix healing damage classes and damageable serialization and add test (#2727)
|
2020-12-11 12:09:43 +11:00 |
|
Datasets
|
Fix autoborg properly.
|
2021-01-15 10:51:29 +01:00 |
|
Entities
|
Filter sprites & visualizer (#3008)
|
2021-01-17 16:10:22 +01:00 |
|
Hydroponics
|
Botany (#2357)
|
2020-10-26 23:19:46 +01:00 |
|
Objectives
|
Traitor (#2566)
|
2020-12-01 17:05:19 +01:00 |
|
Reagents
|
Organizes the reagents/reactions YAML. (#2885)
|
2021-01-02 13:34:44 +11:00 |
|
Recipes
|
Fixes remaining renamed chems (#2889)
|
2021-01-02 18:05:32 +11:00 |
|
Roles
|
Fixes Botanist and Mime not spawning with unique backpacks. (#2937)
|
2021-01-07 12:35:57 +11:00 |
|
Shaders
|
Singularity, Particle Accelerator & Radiation Collectors (#2169)
|
2020-10-28 19:19:47 +01:00 |
|
SoundCollections
|
Basic gibbing (#2973)
|
2021-01-10 20:12:34 +01:00 |
|
Tiles
|
SIMD-accelerated gas mixtures. (SIMD atmos) (#2479)
|
2020-11-25 10:48:49 +01:00 |
|
bar_signs.yml
|
Adds cyber sylph's
|
2020-08-23 14:48:20 -07:00 |
|
melee_weapon_animations.yml
|
Re-organizing the prototypes folder (#1384)
|
2020-07-20 12:26:16 +02:00 |