Delta-v/Content.Shared
Jezithyr 53bd523984
Death acidifier fix (#25251)
(cherry picked from commit be29a054de37b54d7c0a09c75b6fded91374341a)
2024-02-18 23:13:32 +01:00
..
APC Resolves ApcVisualizer is Obsolete (#13898) 2023-05-07 22:17:29 -04:00
Access Random spontaneous cleanup PR (#25131) 2024-02-18 23:02:29 +01:00
ActionBlocker Use can attach check on shot attempt (#24396) 2024-01-27 23:46:42 +01:00
Actions Random spontaneous cleanup PR (#25131) 2024-02-18 23:02:29 +01:00
Administration Emergency revert for pulling (#24923) 2024-02-08 12:34:47 +01:00
Alert Random spontaneous cleanup PR (#25131) 2024-02-18 23:02:29 +01:00
AlertLevel Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Ame Added Warning state for AME (#24699) 2024-02-08 12:11:05 +01:00
Anomaly Random spontaneous cleanup PR (#25131) 2024-02-18 23:02:29 +01:00
Antag Rev Components are no longer leaked + Rev and Zombie icon visibility to ghosts is now controlled by a cvar (#22194) 2024-02-08 12:22:54 +01:00
Arcade Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Armor Add price multiplier for armor component (#24561) 2024-01-28 00:27:48 +01:00
Atmos Firestarter fixes (#24647) 2024-02-08 12:04:52 +01:00
Audio Audio fixes (#22324) 2023-12-16 19:48:34 +01:00
BarSign Make all prototype types partial (#21374) 2023-11-12 20:29:57 +01:00
Beam Content update for NetEntities (#18935) 2023-09-27 21:59:12 +02:00
Bed Random spontaneous cleanup PR (#25131) 2024-02-18 23:02:29 +01:00
Beeper Fixing performance issue with Proximity Detector (#23557) 2024-01-26 22:03:45 +01:00
Bible Refactor actions to be entities with components (#19900) 2023-09-08 18:16:05 -07:00
Blocking Random spontaneous cleanup PR (#25131) 2024-02-18 23:02:29 +01:00
Body Death acidifier fix (#25251) 2024-02-18 23:13:32 +01:00
Botany Fix clientside storage Whitelists (#24063) 2024-02-08 12:22:58 +01:00
Bql Content update for NetEntities (#18935) 2023-09-27 21:59:12 +02:00
Buckle Emergency revert for pulling (#24923) 2024-02-08 12:34:47 +01:00
Burial Grave digging and decomposition (#23646) 2024-01-26 22:50:50 +01:00
CCVar Add option for character name colors in chat & move coloration to clientside (#24625) 2024-02-18 22:52:19 +01:00
Cabinet Fix item cabinet's visual state desyncing when toggled by a different client in view (#22759) 2023-12-22 23:04:47 +01:00
Camera Remove SharedEye (but content) (#19481) 2023-09-27 21:59:12 +02:00
CardboardBox Content update for NetEntities (#18935) 2023-09-27 21:59:12 +02:00
Cargo Rip out remaining machine upgrades (#24413) 2024-01-27 23:43:49 +01:00
CartridgeLoader Random spontaneous cleanup PR (#25131) 2024-02-18 23:02:29 +01:00
CharacterInfo Objectives ecs rework (#19967) 2023-09-27 21:59:12 +02:00
Charges Random spontaneous cleanup PR (#25131) 2024-02-18 23:02:29 +01:00
Chasm Unrevert audio (#21330) 2023-12-02 20:16:36 +01:00
Chat Add option for character name colors in chat & move coloration to clientside (#24625) 2024-02-18 22:52:19 +01:00
Chemistry Predict Injector (syringes), cleanup (#25235) 2024-02-18 23:11:33 +01:00
Climbing Fix ClimbSystem removing the climbing fixture when it still has contacts (#24756) 2024-02-08 12:02:19 +01:00
Cloning Rip out remaining machine upgrades (#24413) 2024-01-27 23:43:49 +01:00
Clothing Random spontaneous cleanup PR (#25131) 2024-02-18 23:02:29 +01:00
Cluwne Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
CombatMode Pacifism rework (#23037) 2024-01-22 18:38:03 +01:00
Communications Hallway textscreens (#24189) 2024-01-28 00:33:40 +01:00
Computer ECS ComputerVisualizer (#13289) 2023-01-15 00:01:47 -04:00
Configurable Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Construction Random spontaneous cleanup PR (#25131) 2024-02-18 23:02:29 +01:00
ContainerHeld AutoCompState + ItemToggle fixes (#23422) 2024-01-26 21:27:29 +01:00
Containers Add limited-reagent dispensers (#23907) 2024-01-26 23:03:30 +01:00
Conveyor Sync master up to 1/10 (#74) 2023-10-03 14:15:46 -05:00
Coordinates Fix GravityGridTest (#23348) 2024-01-23 22:53:53 +01:00
Crayon Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
CrewManifest Content update for NetEntities (#18935) 2023-09-27 21:59:12 +02:00
CriminalRecords move criminal records console component to shared (#24957) 2024-02-08 12:37:47 +01:00
Cuffs Emergency revert for pulling (#24923) 2024-02-08 12:34:47 +01:00
Damage Random spontaneous cleanup PR (#25131) 2024-02-18 23:02:29 +01:00
Dataset Make all prototype types partial (#21374) 2023-11-12 20:29:57 +01:00
Decals Use IComponentState for compstates (#21905) 2024-01-26 21:33:08 +01:00
Defusable Hardbombs & Defusables (#15380) 2023-09-27 21:59:12 +02:00
DeltaV Vulpkanin's Deuteranopia (#837) 2024-02-15 18:27:23 +01:00
Destructible Adds explosion when attempting to microwave metal / bugfix (#23887) 2024-01-27 23:51:32 +01:00
DeviceLinking make linking logic gates 1000% better (#25041) 2024-02-18 22:55:58 +01:00
DeviceNetwork make linking logic gates 1000% better (#25041) 2024-02-18 22:55:58 +01:00
Devour Content ecs containers (#22484) 2024-01-22 18:47:55 +01:00
Dice Update dice state handling (#23643) 2024-01-26 22:04:22 +01:00
Directions Fluid spread refactor (#11908) 2022-11-15 22:30:59 +11:00
Disposal Add sounds when inserting/missing into a disposal (#22077) 2023-12-02 20:35:40 +01:00
DoAfter Fix error when starting a DoAfter while handling one on the same entity (#24218) 2024-01-26 23:04:39 +01:00
Doors Random spontaneous cleanup PR (#25131) 2024-02-18 23:02:29 +01:00
DragDrop Climbing refactor (#20516) 2023-10-14 22:02:29 +02:00
Dragon Refactor actions to be entities with components (#19900) 2023-09-08 18:16:05 -07:00
DrawDepth Cobwebs (#19623) 2023-09-09 23:37:56 -04:00
Drone Fix warnings and code cleanup/fixes (#13570) 2023-01-19 13:56:45 +11:00
Drugs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Drunk Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Effects Content update for NetEntities (#18935) 2023-09-27 21:59:12 +02:00
Electrocution Sync master up to 1/10 (#74) 2023-10-03 14:15:46 -05:00
Emag Fix borg becoming emag immune if emag attempted with panel closed. (#23729) 2024-01-26 22:26:05 +01:00
Emoting Sync master up to 1/10 (#74) 2023-10-03 14:15:46 -05:00
Emp Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Ensnaring Fix bola stam damage, bring back old construction requirements (#21340) 2023-10-31 19:14:08 +01:00
EntityList Make all prototype types partial (#21374) 2023-11-12 20:29:57 +01:00
Entry Add a way for bulk abstracting prototypes (#24140) 2024-01-26 22:58:11 +01:00
Eui Fix error when the client gets an Eui state message before its open message (#23610) 2024-01-26 22:49:13 +01:00
Examine Random spontaneous cleanup PR (#25131) 2024-02-18 23:02:29 +01:00
Exchanger Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Execution Executions (#24150) 2024-01-26 22:58:32 +01:00
Explosion Random spontaneous cleanup PR (#25131) 2024-02-18 23:02:29 +01:00
Extinguisher Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Eye Random spontaneous cleanup PR (#25131) 2024-02-18 23:02:29 +01:00
Fax Fax machines can print from text file (#23262) 2024-02-18 23:03:53 +01:00
FixedPoint Portable Generator Rework (#19302) 2023-08-25 11:40:42 -07:00
Flash Shadow anomaly returns (#24629) 2024-02-18 23:03:02 +01:00
Fluids Random spontaneous cleanup PR (#25131) 2024-02-18 23:02:29 +01:00
Foldable Flipped caps real (#24961) 2024-02-18 22:42:29 +01:00
Follower Emergency revert for pulling (#24923) 2024-02-08 12:34:47 +01:00
Forensics Add more DNA interactions (#21989) 2023-12-16 20:30:32 +01:00
Friction Random spontaneous cleanup PR (#25131) 2024-02-18 23:02:29 +01:00
GameTicking Fixes round restart audio clipping (#24044) 2024-01-26 23:13:43 +01:00
GameWindow Cleanup the namespaces (#8132) 2022-05-13 17:59:03 +10:00
Gateway Gateway destinations (#21040) 2023-11-19 22:09:46 +01:00
Ghost Make more fields VV-writeable (#21754) 2023-11-19 22:23:30 +01:00
GhostKick Pass IRobustSerializer to NetMessage (#11021) 2022-09-14 17:25:25 +10:00
Gibbing Random spontaneous cleanup PR (#25131) 2024-02-18 23:02:29 +01:00
Glue Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Gravity Remove 700 usages of Component.Owner (#21100) 2023-10-20 15:31:13 +02:00
Guardian Refactor actions to be entities with components (#19900) 2023-09-08 18:16:05 -07:00
HUD Move HUD options to general options tab (#22884) 2024-01-22 18:24:38 +01:00
Hands Random spontaneous cleanup PR (#25131) 2024-02-18 23:02:29 +01:00
Holiday Automatic holiday sprites (#22929) 2024-01-22 18:36:53 +01:00
HotPotato Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Humanoid Vox names, species prototype cleanup, some cosmetic changes (#24994) 2024-02-18 23:08:43 +01:00
IconSmoothing Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
IdentityManagement Allow IdentityBlocker partial coverage (#24741) 2024-02-08 12:02:46 +01:00
Implants scram implant (#23122) 2024-01-26 21:37:33 +01:00
Info Pass IRobustSerializer to NetMessage (#11021) 2022-09-14 17:25:25 +10:00
Input Implement gridinv, proper (#703) 2024-01-21 19:58:28 +01:00
Instruments Remove instruments compref (#19560) 2023-09-27 21:59:12 +02:00
Interaction Emergency revert for pulling (#24923) 2024-02-08 12:34:47 +01:00
Internals Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Inventory Random spontaneous cleanup PR (#25131) 2024-02-18 23:02:29 +01:00
IoC Slight localization func cleanup (#11380) 2022-10-18 19:51:18 -07:00
Item Fix PseudoItems (#821) 2024-02-12 21:52:49 +01:00
Jittering Reagent grinder jittering (#24190) 2024-01-26 23:01:11 +01:00
Kitchen Microwave UX enhancements (#24547) 2024-02-18 23:03:05 +01:00
Labels Predict StorageComponent (#19682) 2023-09-27 21:59:12 +02:00
Lathe make lathe visuals not required (#24757) 2024-02-08 12:02:20 +01:00
Light Fix clientside storage Whitelists (#24063) 2024-02-08 12:22:58 +01:00
Lightning Tesla (#21124) 2024-01-22 18:56:57 +01:00
Localizations Fix atmos UI decimal separator bug (#23009) 2024-01-26 21:45:14 +01:00
Lock Security barriers take 5 seconds to (un)lock (#24637) 2024-02-08 11:49:24 +01:00
Lube Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
MachineLinking Remove superseded machine linking code (#18244) 2023-07-24 12:07:35 +10:00
Magic Refactor actions to be entities with components (#19900) 2023-09-08 18:16:05 -07:00
MagicMirror Barber scissors fix (#22895) 2024-01-26 21:50:20 +01:00
Mapping Refactor actions to be entities with components (#19900) 2023-09-08 18:16:05 -07:00
Maps Make procgen use weighted variants (#24669) 2024-02-08 11:54:39 +01:00
MassMedia NewsSystem fixes (#23969) 2024-01-26 22:33:17 +01:00
Materials Rip out remaining machine upgrades (#24413) 2024-01-27 23:43:49 +01:00
Maths Remove redundant #nullable enable (#4275) 2021-07-16 17:37:09 -07:00
Mech Fix duplicate popups in ripley (#23692) 2024-01-26 22:09:55 +01:00
Medical Content ecs containers (#22484) 2024-01-22 18:47:55 +01:00
MedicalScanner Make Health Analysers UI continuously update (#22449) 2024-02-08 12:39:55 +01:00
Mind Don't predict mind examine (#23769) 2024-01-26 22:17:10 +01:00
Mindshield/Components Ghetto Mindshield Icon (#20958) 2023-12-02 20:35:40 +01:00
Mining Make all prototype types partial (#21374) 2023-11-12 20:29:57 +01:00
Mobs Travelling pointing arrows, brains can no longer point (#24864) 2024-02-08 12:32:04 +01:00
Module Removes unused "ModuleManager" (#11918) 2022-10-14 13:11:19 -07:00
Morgue Fix mispredict when closing a crematorium you are standing over (#20541) 2023-10-08 19:43:48 +02:00
MouseRotator Follow mouse rotation in combat mode (#20433) 2023-09-27 21:59:12 +02:00
Mousetrap Fix clientside storage Whitelists (#24063) 2024-02-08 12:22:58 +01:00
Movement Random spontaneous cleanup PR (#25131) 2024-02-18 23:02:29 +01:00
NPC Disable SSD indicator for NPC (#20027) 2023-09-27 21:59:12 +02:00
NameIdentifier Make all prototype types partial (#21374) 2023-11-12 20:29:57 +01:00
Ninja Fixes ninja not being able to use abilities (#23748) 2024-01-26 22:14:56 +01:00
NodeContainer Content update for NetEntities (#18935) 2023-09-27 21:59:12 +02:00
Nuke Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
NukeOps Nukeops hud (#21260) 2023-11-12 20:43:48 +01:00
Nutrition Add verbs to Open/Close Openable containers, and add optional seals (#24780) 2024-02-18 23:02:49 +01:00
Nyanotrasen Fix PseudoItems (#821) 2024-02-12 21:52:49 +01:00
Objectives New Thief minor antagonist (#21520) 2024-01-22 18:30:44 +01:00
Overlays Add health bar overlays for eye equipment (#21980) 2024-01-26 21:39:17 +01:00
PAI Set pAI up with a static map the pAI can use (#23499) 2024-01-26 21:49:51 +01:00
PDA Adding PAI Slot to PDA (#21086) 2024-01-26 21:37:36 +01:00
Paper Make mime stamp silent (#23221) 2024-01-22 21:07:36 +01:00
Parallax Make procgen use weighted variants (#24669) 2024-02-08 11:54:39 +01:00
Payload Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Physics Fix conveyors to allow doors to close over top (#22117) 2023-12-16 19:15:39 +01:00
Pinpointer Random spontaneous cleanup PR (#25131) 2024-02-18 23:02:29 +01:00
Placeable Random spontaneous cleanup PR (#25131) 2024-02-18 23:02:29 +01:00
Players Make all prototype types partial (#21374) 2023-11-12 20:29:57 +01:00
PneumaticCannon Add events for GunComponent values, muzzle flashes and cartridge spread (#24077) 2024-02-08 11:52:29 +01:00
Pointing Travelling pointing arrows, brains can no longer point (#24864) 2024-02-08 12:32:04 +01:00
Points Sync master up to 1/10 (#74) 2023-10-03 14:15:46 -05:00
Polymorph Cleanups PolymorphSystem/Components/Prototypes (#23721) 2024-02-08 12:20:24 +01:00
Popups Make popups nullable (#24802) 2024-02-08 12:26:32 +01:00
Power Random spontaneous cleanup PR (#25131) 2024-02-18 23:02:29 +01:00
PowerCell Speed Boots [Tier 3 Civ-Service] (#21438) 2023-11-12 20:48:04 +01:00
Prayer Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Preferences Fixed unable to select None for character spawn priority (#24897) 2024-02-08 12:32:02 +01:00
Procedural Salvage magnet revamp (#23119) 2024-01-26 21:35:22 +01:00
Projectiles decelerator nerf and projectile penetration mini refactor (#24032) 2024-01-26 22:51:16 +01:00
Prototypes Fix warnings and code cleanup/fixes (#13570) 2023-01-19 13:56:45 +11:00
ProximityDetection Fix master (#23656) 2024-01-26 22:05:08 +01:00
Prying Fix double sound for shutters (#23975) 2024-01-26 22:33:44 +01:00
Pulling Emergency revert for pulling (#24923) 2024-02-08 12:34:47 +01:00
Puppet Rename DummyPuppet to VentriloquistPuppet (#19777) 2023-09-27 21:59:12 +02:00
RCD Random spontaneous cleanup PR (#25131) 2024-02-18 23:02:29 +01:00
Radiation Set enabled on RadiationSourceComponent to true by default (#22259) 2023-12-16 19:36:15 +01:00
Radio Content ecs containers (#22484) 2024-01-22 18:47:55 +01:00
Random Make all prototype types partial (#21374) 2023-11-12 20:29:57 +01:00
RatKing Rename Miasma to Ammonia (#22791) 2023-12-22 23:12:06 +01:00
Rejuvenate Event-ify Rejuvenate (#11145) 2022-09-15 03:30:56 +10:00
Repairable Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Research Lathe Categories (#24247) 2024-01-26 23:12:38 +01:00
Resist Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Respawn Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Revenant revenant emag whitelist (#21849) 2023-12-02 20:19:30 +01:00
Revolutionary Rev Components are no longer leaked + Rev and Zombie icon visibility to ghosts is now controlled by a cvar (#22194) 2024-02-08 12:22:54 +01:00
Roles Harpy Visual Rework (#677) 2024-02-12 22:25:02 +00:00
Rotatable Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Rotation Fix rotation visuals desync & appearance state spam (#23016) 2024-01-22 18:37:45 +01:00
Rounding Improved output distribution of RoundToLevels (#25026) 2024-02-08 12:41:40 +01:00
SMES Resolves SmesVisualizer is Obsolete (#13899) 2023-05-07 13:43:41 +10:00
SSDIndicator Fix SSD indicator (#24589) 2024-02-08 12:10:34 +01:00
Salvage *Properly* fix salvage strings (#840) 2024-02-17 01:48:04 +01:00
Sandbox Turn SandboxManager into a system (#6867) 2022-02-23 17:00:30 -07:00
Security criminal records revival (#22510) 2024-02-08 12:37:29 +01:00
SensorMonitoring Adds the thermo-electric generator (#18840) 2023-08-12 15:41:55 -05:00
Sericulture AutoCompState + ItemToggle fixes (#23422) 2024-01-26 21:27:29 +01:00
Shuttles Sync master up to 1/10 (#74) 2023-10-03 14:15:46 -05:00
Silicons Fix borgs being able to emag themselves (#24748) 2024-02-18 22:46:49 +01:00
SimpleStation14 Near-sighted trait from SIMPLE STATION 14 (#73) 2023-10-03 15:21:27 -05:00
Singularity Rip out remaining machine upgrades (#24413) 2024-01-27 23:43:49 +01:00
Slippery Fix sliding bug (#24846) 2024-02-08 12:32:21 +01:00
Smoking Converted BurnState Visualizer (#15661) 2023-04-29 19:09:11 +10:00
Solar Cleanup the namespaces (#8132) 2022-05-13 17:59:03 +10:00
Sound Add gas tanks throw damage (#20035) 2023-12-16 19:13:50 +01:00
Spawning Fix even more warnings (#11968) 2022-10-16 08:49:22 -07:00
Speech Lower speech noise volume & refactor system (#24579) 2024-02-08 11:51:58 +01:00
Spider Random spontaneous cleanup PR (#25131) 2024-02-18 23:02:29 +01:00
Spillable Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
SprayPainter Random spontaneous cleanup PR (#25131) 2024-02-18 23:02:29 +01:00
Spreader Make all prototype types partial (#21374) 2023-11-12 20:29:57 +01:00
Sprite Kobold variety - allows kobolds to have random colors and horns (+ allows RandomSpriteComponent to uh. Actually choose random sprites for specific layers) (#23393) 2024-01-26 21:30:45 +01:00
Stacks Implement gridinv, proper (#703) 2024-01-21 19:58:28 +01:00
Standing Unrevert audio (#21330) 2023-12-02 20:16:36 +01:00
Station Fix objects tab not showing nents (#23837) 2024-01-26 22:22:36 +01:00
StationRecords criminal records revival (#22510) 2024-02-08 12:37:29 +01:00
StatusEffect Make all prototype types partial (#21374) 2023-11-12 20:29:57 +01:00
StatusIcon Rev Components are no longer leaked + Rev and Zombie icon visibility to ghosts is now controlled by a cvar (#22194) 2024-02-08 12:22:54 +01:00
Stealth Random spontaneous cleanup PR (#25131) 2024-02-18 23:02:29 +01:00
StepTrigger Sync master up to 1/10 (#74) 2023-10-03 14:15:46 -05:00
Sticky Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Storage Random spontaneous cleanup PR (#25131) 2024-02-18 23:02:29 +01:00
Store Actually fix store action upgrades (#24960) 2024-02-08 12:37:33 +01:00
Strip Remove 700 usages of Component.Owner (#21100) 2023-10-20 15:31:13 +02:00
Stunnable ItemToggle system expansion (#22369) 2024-01-22 18:29:05 +01:00
SubFloor Remove GridModifiedEvent (#21291) 2023-10-31 19:10:24 +01:00
SurveillanceCamera Content update for NetEntities (#18935) 2023-09-27 21:59:12 +02:00
Swab Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Tabletop Sync master up to 1/10 (#74) 2023-10-03 14:15:46 -05:00
Tag Add new HasAnyTag and HasAllTags overrides (#22577) 2023-12-16 20:38:06 +01:00
Teleportation Emergency revert for pulling (#24923) 2024-02-08 12:34:47 +01:00
Temperature light ciggies with fire structures (#23196) 2024-01-23 22:51:55 +01:00
TextScreen Hallway textscreens (#24189) 2024-01-28 00:33:40 +01:00
Thief New Thief minor antagonist (#21520) 2024-01-22 18:30:44 +01:00
Throwing Emergency revert for pulling (#24923) 2024-02-08 12:34:47 +01:00
Tiles Random spontaneous cleanup PR (#25131) 2024-02-18 23:02:29 +01:00
Timing Bunch of revolver fixes (#19649) 2024-01-27 23:40:28 +01:00
Toggleable Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Toilet Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Tools Removed TilePryingDoAfterEvent (#24552) 2024-01-28 00:27:32 +01:00
Traits Remove vehicles (#24681) 2024-02-08 12:06:49 +01:00
Trigger Adds portable flasher (#4523) 2022-02-07 02:59:41 +11:00
Udder Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
UserInterface Random spontaneous cleanup PR (#25131) 2024-02-18 23:02:29 +01:00
Vapor Space cleaner buffs (#15779) 2023-05-02 00:25:33 +10:00
VendingMachines Reduce vendor thank you message spam and add variety (#23746) 2024-01-26 22:14:58 +01:00
Verbs Virtual items cleanup (#23912) 2024-01-26 22:49:14 +01:00
VoiceMask Refactor actions to be entities with components (#19900) 2023-09-08 18:16:05 -07:00
Voting Add vote logs (#14139) 2023-02-17 01:29:44 +01:00
Wagging Tail wagging (#19573) 2024-01-26 22:38:24 +01:00
Wall Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Weapons Prevent probers from being unachored by gorilla gauntlets (#824) 2024-02-13 01:59:01 +01:00
Weather Fix weather audio (#21949) 2023-12-02 20:25:44 +01:00
Whistle Whistle for security (second try) (#23945) 2024-01-26 22:33:18 +01:00
Whitelist Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Wieldable Add events for GunComponent values, muzzle flashes and cartridge spread (#24077) 2024-02-08 11:52:29 +01:00
Wires Decouple panels and wires (#24840) 2024-02-08 12:32:00 +01:00
Xenoarchaeology Can emag artifact crusher (#23957) 2024-01-26 23:11:10 +01:00
Zombies Rev Components are no longer leaked + Rev and Zombie icon visibility to ghosts is now controlled by a cvar (#22194) 2024-02-08 12:22:54 +01:00
Content.Shared.csproj Dependency update / fixes / skrungle bungle (#23745) 2024-01-26 22:33:46 +01:00
Content.Shared.csproj.DotSettings Moved interaction interfaces from Server to Shared. 2020-07-18 22:51:56 -07:00
GlobalUsings.cs Global usings (#6472) 2022-02-05 11:39:36 -07:00
SharedArrayExtension.cs Fluid spread refactor (#11908) 2022-11-15 22:30:59 +11:00