Delta-v/Content.Server/GameObjects/Components/Items
Ygg01 55d65889ae
Stacked sprite visualizer (#3096)
* Add Stack Visualizer

* Add cigarette pack resources

Adds transparent layers for visualizing cigarettes

* Add Bag Open/Close Visualizer

So storage opened in inventory can have different icons when opened
or closed.

* Create a component that only enumerates single item

Used for creating stuff like matchbox, or cigarettes. As a bonus.
It will only update stack visualizer for that particullar item.

* Refactoring stuff

* Fix other usage of stack in Resources

* Add docs

* Apply suggestions from code review

Apply metalgearsloth suggestions

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Applied suggestions from metalgearsloth

* Changed SingleItemStorageComponent to StorageCounterComponent

Difference. New component doesn't spawn items, merely counts them.

* Refactored StackVisualizer

* Fix breakage with master

* Update Resources/Prototypes/Entities/Objects/Consumable/fancy.yml

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Update with MGS suggestions

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2021-02-18 00:02:36 +11:00
..
Clothing Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
RCD Fix RCD creating walls with wrong rotation 2021-02-12 10:59:06 +01:00
Storage Stacked sprite visualizer (#3096) 2021-02-18 00:02:36 +11:00
DebugEquipComponent.cs explicit interface go brrrr 2021-02-04 17:44:49 +01:00
DiceComponent.cs Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
FireExtinguisherComponent.cs Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
FirelockElectronicsComponent.cs Ignore FirelockElectronics component on the client 2020-11-27 12:18:01 +01:00
FloorTileItemComponent.cs Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
ToysComponent.cs Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00