Files
Delta-v/Content.Server/Traits/Assorted/ParacusiaSystem.cs
T
Tayrtahn 11eff87687 Code cleanup: Dirty(Comp) (#26238)
* Replaced uses of Dirty(Component) with Dirty(Uid, Component)
Modified some systems (notably pulling-related) to use uids.

* Missed a few

* Revert changes to pulling

* No

(cherry picked from commit 4a83c36585)
2024-03-24 00:04:13 +01:00

39 lines
1.0 KiB
C#

using Content.Shared.Traits.Assorted;
using Robust.Shared.Audio;
namespace Content.Server.Traits.Assorted;
public sealed class ParacusiaSystem : SharedParacusiaSystem
{
public void SetSounds(EntityUid uid, SoundSpecifier sounds, ParacusiaComponent? component = null)
{
if (!Resolve(uid, ref component))
{
return;
}
component.Sounds = sounds;
Dirty(uid, component);
}
public void SetTime(EntityUid uid, float minTime, float maxTime, ParacusiaComponent? component = null)
{
if (!Resolve(uid, ref component))
{
return;
}
component.MinTimeBetweenIncidents = minTime;
component.MaxTimeBetweenIncidents = maxTime;
Dirty(uid, component);
}
public void SetDistance(EntityUid uid, float maxSoundDistance, ParacusiaComponent? component = null)
{
if (!Resolve(uid, ref component))
{
return;
}
component.MaxSoundDistance = maxSoundDistance;
Dirty(uid, component);
}
}