Delta-v/Content.Server/Objectives/Systems
deltanedas d3aa1efc38 item toggling giga rework + full ninja refactor (#28039)
* item toggle refactoring and some new systems

* add ToggleClothing component/system

* unhardcode magboots gravity logic

* make magboots and speedboots use ItemToggle and stuff

* remove now useless clothing components

* update client/server magboots systems

* add note to use ItemToggledEvent in ToggleActionEvent doc

* refactor PowerCellDraw to use ItemToggle for ui open/close control

* add TryUseCharges, refactor charges system

* update magboot trigger code

* make borg use ItemToggle, network SelectedModule instead of now removed Activated

* add AccessToggle for borg

* the giga ninja refactor

* update ninja yml

* update ItemToggle usage for some stuff

* fix activatableui requires power

* random fixing

* yaml fixing

* nuke ItemToggleDisarmMalus

* make defib use ItemToggle

* make things that use power not turn on if missing use charge

* pro

* fix sound prediction

* bruh

* proximity detector use ItemToggle

* oop

* big idiot syndrome

* fix ninja spawn rule and make it generic

* fix ninja spawn rule yml

* move loading profiles into AntagLoadProfileRule

* more ninja refactor

* ninja yml fixes

* the dreaded copy paste ops

* remove useless NinjaRuleComponent and ue AntagSelection for greeting

* fix invisibility

* move IsCompleted to SharedObjectivesSystem

* ability fixes

* oop fix powercell instantly draining itself

* sentient speedboots gaming

* make reflect use ItemToggle

* fix other test

* loadprofilerule moved into its own pr

* remove conflict with dragon refactor

* remove all GenericAntag code from ninja

* )

* probably

* remove old enabled

* great language bravo vince

* GREAT LANGUAGE

* who made this language

* because it stinks

* reparent blood-red magboots to magboots probbbly works

* most of the review stuff

* hasGrav doesnt mean what i thought it did

* make health analyzer use itemtoggle, not fail test

* fix mag/speed boots being wacky

* UNTROLL

* add ItemToggle to the random health analyzers

* a

* remove unused obsolete borg func

* untrolling

* :trollface:

* fix test

* fix

* g

* untroll

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-08-09 17:45:27 +01:00
..
CarpRiftsConditionSystem.cs Sync master up to 1/10 (#74) 2023-10-03 14:15:46 -05:00
CodeConditionSystem.cs item toggling giga rework + full ninja refactor (#28039) 2024-08-09 17:45:27 +01:00
DieConditionSystem.cs Objectives ecs rework (#19967) 2023-09-27 21:59:12 +02:00
EscapeShuttleConditionSystem.cs Objectives ecs rework (#19967) 2023-09-27 21:59:12 +02:00
HelpProgressConditionSystem.cs Objectives ecs rework (#19967) 2023-09-27 21:59:12 +02:00
HijackShuttleConditionSystem.cs Fix hijack objective (#21241) 2023-10-31 19:10:24 +01:00
KeepAliveCondition.cs Objectives ecs rework (#19967) 2023-09-27 21:59:12 +02:00
KillPersonConditionSystem.cs Objectives ecs rework (#19967) 2023-09-27 21:59:12 +02:00
MultipleTraitorsRequirementSystem.cs Objectives ecs rework (#19967) 2023-09-27 21:59:12 +02:00
NinjaConditionsSystem.cs ninja criminal records hacking (#24982) 2024-05-18 13:34:11 +02:00
NotCommandRequirementSystem.cs Objectives ecs rework (#19967) 2023-09-27 21:59:12 +02:00
NotJobRequirementSystem.cs Fix Client RoleSystem not inheriting SharedRoleSystem, network job component (#21436) 2023-11-12 20:48:03 +01:00
NumberObjectiveSystem.cs Objectives ecs rework (#19967) 2023-09-27 21:59:12 +02:00
ObjectiveBlacklistRequirementSystem.cs Replace obsolete EntityWhitelist IsValid usages part 2 (#28506) 2024-06-08 20:03:26 +02:00
ObjectiveLimitSystem.cs Random spontaneous cleanup PR (#25131) 2024-02-18 23:02:29 +01:00
RoleRequirementSystem.cs Replace obsolete EntityWhitelist IsValid usages part 2 (#28506) 2024-06-08 20:03:26 +02:00
SpeciesRequirementSystem.cs New Thief minor antagonist (#21520) 2024-01-22 18:30:44 +01:00
StealConditionSystem.cs Steal Objective Condition now support stacks (#29843) 2024-08-09 17:38:27 +01:00
StoreUnlockerSystem.cs plutonium core steal objective (#26786) 2024-07-25 01:54:51 +02:00
SurviveConditionSystem.cs Objectives ecs rework (#19967) 2023-09-27 21:59:12 +02:00
TargetObjectiveSystem.cs Objectives ecs rework (#19967) 2023-09-27 21:59:12 +02:00
TerminatorTargetOverrideSystem.cs exterminator midround minor antag (#19946) 2024-01-22 18:36:12 +01:00