..
CarpRiftsConditionComponent.cs
dragon refactor, objectives and use GenericAntag ( #20201 )
2023-09-30 13:18:01 -07:00
DieConditionComponent.cs
Objectives ecs rework ( #19967 )
2023-09-16 16:18:10 +10:00
DoorjackConditionComponent.cs
Use conditions to store progress for Ninja objectives ( #20254 )
2023-10-10 09:32:10 +03:00
EscapeShuttleConditionComponent.cs
Objectives ecs rework ( #19967 )
2023-09-16 16:18:10 +10:00
HelpProgressConditionComponent.cs
Objectives ecs rework ( #19967 )
2023-09-16 16:18:10 +10:00
KeepAliveConditionComponent.cs
Objectives ecs rework ( #19967 )
2023-09-16 16:18:10 +10:00
KillPersonConditionComponent.cs
Objectives ecs rework ( #19967 )
2023-09-16 16:18:10 +10:00
MultipleTraitorsRequirementComponent.cs
Objectives ecs rework ( #19967 )
2023-09-16 16:18:10 +10:00
NotCommandRequirementComponent.cs
Objectives ecs rework ( #19967 )
2023-09-16 16:18:10 +10:00
NotJobRequirementComponent.cs
Objectives ecs rework ( #19967 )
2023-09-16 16:18:10 +10:00
NumberObjectiveComponent.cs
Objectives ecs rework ( #19967 )
2023-09-16 16:18:10 +10:00
ObjectiveBlacklistRequirementComponent.cs
Objectives ecs rework ( #19967 )
2023-09-16 16:18:10 +10:00
PickRandomHeadComponent.cs
Objectives ecs rework ( #19967 )
2023-09-16 16:18:10 +10:00
PickRandomPersonComponent.cs
Objectives ecs rework ( #19967 )
2023-09-16 16:18:10 +10:00
RandomTraitorAliveComponent.cs
Objectives ecs rework ( #19967 )
2023-09-16 16:18:10 +10:00
RandomTraitorProgressComponent.cs
Objectives ecs rework ( #19967 )
2023-09-16 16:18:10 +10:00
RoleRequirementComponent.cs
Objectives ecs rework ( #19967 )
2023-09-16 16:18:10 +10:00
SocialObjectiveComponent.cs
Objectives ecs rework ( #19967 )
2023-09-16 16:18:10 +10:00
SpiderChargeConditionComponent.cs
Use conditions to store progress for Ninja objectives ( #20254 )
2023-10-10 09:32:10 +03:00
SpiderChargeTargetRequirementComponent.cs
Objectives ecs rework ( #19967 )
2023-09-16 16:18:10 +10:00
StealConditionComponent.cs
Objectives ecs rework ( #19967 )
2023-09-16 16:18:10 +10:00
StealResearchConditionComponent.cs
Use conditions to store progress for Ninja objectives ( #20254 )
2023-10-10 09:32:10 +03:00
SurviveConditionComponent.cs
Objectives ecs rework ( #19967 )
2023-09-16 16:18:10 +10:00
TargetObjectiveComponent.cs
Objectives ecs rework ( #19967 )
2023-09-16 16:18:10 +10:00
TerrorConditionComponent.cs
Use conditions to store progress for Ninja objectives ( #20254 )
2023-10-10 09:32:10 +03:00