A fork of Space Station 14, embracing a mixture of classic SS13 chaos and experimentation only possible with the new engine
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Kobold variety - allows kobolds to have random colors and horns (+ allows RandomSpriteComponent to uh. Actually choose random sprites for specific layers) (#23393)
* kobold variety - allows kobolds to have random colors and horns

* hey lets maybe not crash in this case, lets maybe let the color continue being null in this case

* excuse us vscode what the fuck is this

* brightens kob base, makes kob outline more bold, fixes to the prototype because our code spaghett

* okay yeah angler horns just dont work At All. the floppy kobold ears, however? MWAH. chef's kis

* we've been staring at these critters all day - makes base color line up with the base color of some of the markings

(cherry picked from commit 4d0d2e4c5a13987f27401d981c892a7fca8d876a)
2024-01-26 21:30:45 +01:00
.github Implement gridinv, proper (#703) 2024-01-21 19:58:28 +01:00
.run Fixed target container overflow (Infinite beaker fill from mop) (#16804) 2023-05-25 19:12:08 +10:00
.vscode Adds a vscode launch option for starting the client in the compatibility renderer (#22904) 2024-01-22 18:28:19 +01:00
BuildChecker Update project files for configuration changes. (#14281) 2023-03-06 11:38:07 -08:00
BuildFiles/Mac/Space Station 14.app/Contents Updated Mac Icon (#1058) 2020-06-02 13:29:33 +02:00
Content.Benchmarks Add component query benchmarks (#21913) 2023-12-16 20:37:15 +01:00
Content.Client Chill bounties + fixes (#23411) 2024-01-26 21:30:40 +01:00
Content.Docfx Docfx Remove Interfacemembers div 2022-03-21 18:04:01 -06:00
Content.IntegrationTests Chill bounties + fixes (#23411) 2024-01-26 21:30:40 +01:00
Content.MapRenderer Fix MapPainter (#22290) 2023-12-16 19:37:31 +01:00
Content.Packaging Unrevert audio (#21330) 2023-12-02 20:16:36 +01:00
Content.PatreonParser Update Patrons.yml (#21344) 2023-10-31 19:14:08 +01:00
Content.Replay Fix replay spectating bugs (#21573) 2023-11-12 20:55:34 +01:00
Content.Server Kobold variety - allows kobolds to have random colors and horns (+ allows RandomSpriteComponent to uh. Actually choose random sprites for specific layers) (#23393) 2024-01-26 21:30:45 +01:00
Content.Server.Database Log server ID in connection logs table (#21911) 2023-12-16 19:27:08 +01:00
Content.Shared Kobold variety - allows kobolds to have random colors and horns (+ allows RandomSpriteComponent to uh. Actually choose random sprites for specific layers) (#23393) 2024-01-26 21:30:45 +01:00
Content.Shared.Database Implement gridinv, proper (#703) 2024-01-21 19:58:28 +01:00
Content.Tests Revert 'Revert 'Solution Entities'' (#23168) 2024-01-23 23:00:42 +01:00
Content.Tools Fix warnings in Content.Tools module (#17862) 2023-07-10 17:39:21 +10:00
Content.YAMLLinter Fix linter error (#20334) 2023-09-27 21:59:12 +02:00
Pow3r Update content to new ParallelManager (#21813) 2023-12-02 20:27:37 +01:00
Resources Kobold variety - allows kobolds to have random colors and horns (+ allows RandomSpriteComponent to uh. Actually choose random sprites for specific layers) (#23393) 2024-01-26 21:30:45 +01:00
RobustToolbox@8a83787d58 Update engine to v201.0.0 (#23485) 2024-01-26 21:29:56 +01:00
Tools Adjust tidy tool (#645) 2024-01-03 20:46:41 +01:00
.editorconfig Update yaml sequence option in editorconfig (#21297) 2023-10-31 19:10:25 +01:00
.envrc Update nixpkgs to 23.05, improve direnv integration and flake devShell (#17217) 2023-06-08 21:25:04 +02:00
.gitattributes Mapping merge driver: continued (#2803) 2021-02-06 23:56:40 +01:00
.gitignore cleanup: remove TargetingDoll-related code (#20866) 2023-10-14 22:01:28 +02:00
.gitmodules Update gitmodules 2019-03-29 22:11:40 -06:00
LICENSE.TXT Happy new year! (#23343) 2024-01-23 22:53:44 +01:00
README.md Oh no, tracking links! (#684) 2024-01-16 22:09:28 +01:00
RUN_THIS.py Revert "Deprecates RUN_THIS.py in favor of manually doin' it (#3930)" (#3933) 2021-05-05 14:30:46 +02:00
SECURITY.md Add SECURITY.md (#14551) 2023-03-09 16:01:40 -06:00
SpaceStation14.sln Revert Arch testmerge 2 (#21901) 2023-12-02 19:05:12 +01:00
SpaceStation14.sln.DotSettings Flatpacks and the Flatpacker 1001 (#23338) 2024-01-26 21:27:25 +01:00
TODO.md Update TODO.md 2023-12-16 21:02:42 +01:00
bors.toml fix bors config (#14389) 2023-03-04 23:56:55 +00:00
flake.lock Fix nix devShell (#22663) 2023-12-22 22:50:45 +01:00
flake.nix Fix nix devShell (#22663) 2023-12-22 22:50:45 +01:00
global.json .NET 8 compatibility (#22461) 2023-12-16 20:31:24 +01:00
nuget.config Probably fix build forgetting that nuget exists. 2020-12-21 12:15:29 +01:00
omnisharp.json Adds formatting issue analyzing in Omnisharp (VSCode) (#15809) 2023-04-30 02:26:13 +10:00
runclient.bat run client/server point to Content instead of Robust 2021-05-03 20:23:05 -07:00
runserver.bat run client/server point to Content instead of Robust 2021-05-03 20:23:05 -07:00
shell.nix Fix nix devShell (#22663) 2023-12-22 22:50:45 +01:00

README.md

Space Station 14 Delta-V Logo

Delta-V is a fork of Space Station 14, embracing a mixture of classic SS13 chaos and experimentation only possible with the new engine.

Space Station 14 is a remake of SS13 that runs on Robust Toolbox, a homegrown engine written in C#.

Delta-V is a continuation of the Nyanotrasen fork. Any work done in a non-base namespace may contain incorrect attributes due to rewrites and recommitting.

DeltaV

Website | Wiki | Discord

Space Station 14

Website | Discord | Forum | Steam | Standalone Download

Documentation/Wiki

The docs site has documentation on SS14s content, engine, game design and more. It has lots of resources for new contributors to the project.

Contributing

We are happy to accept contributions from anybody. Get in Discord if you want to help. We've got a list of issues that need to be done and anybody can pick them up. Don't be afraid to ask for help either!

We are currently accepting translations of the game on our main repository. If you would like to translate the game into another language check the #localization channel in our Discord

Building

  1. Clone this repo.
  2. Run RUN_THIS.py to init submodules and download the engine.
  3. Compile the solution.

More detailed instructions on building the project.

License

All code for the content repository is licensed under MIT.

Most assets are licensed under CC-BY-SA 3.0 unless stated otherwise. Assets have their license and the copyright in the metadata file. Example.

Note that some assets are licensed under the non-commercial CC-BY-NC-SA 3.0 or similar non-commercial licenses and will need to be removed if you wish to use this project commercially.